Ultimate Replay Scripting Reference
ReplayEvent Structure |
Used to mark key recording events that will be triggered during playback.
Good candidates would be to trigger audio effects or similar.
Namespace: UltimateReplay.Core
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public struct ReplayEvent : IReplaySerialize
The ReplayEvent type exposes the following members.
Methods
Name | Description | |
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OnReplayDeserialize |
Called by the replay system when all replay state information should be deserialized.
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OnReplaySerialize |
Called by the replay system when all replay state information should be serialized.
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Fields
Name | Description | |
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eventData |
The replay state data associated with this ReplayEvent.
The event data should contain no more than 255 bytes to ensure that the data is serialized correctly.
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eventID |
A unique event identifier used to distinguish between different replay events.
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See Also