ReplayEvent Structure

Ultimate Replay

ReplayEvent Structure
Used to mark key recording events that will be triggered during playback. Good candidates would be to trigger audio effects or similar.

Namespace: UltimateReplay.Core
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public struct ReplayEvent : IReplaySerialize

The ReplayEvent type exposes the following members.

Methods
  NameDescription
Public methodOnReplayDeserialize
Called by the replay system when all replay state information should be deserialized.
Public methodOnReplaySerialize
Called by the replay system when all replay state information should be serialized.
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Fields
  NameDescription
Public fieldeventData
The replay state data associated with this ReplayEvent. The event data should contain no more than 255 bytes to ensure that the data is serialized correctly.
Public fieldeventID
A unique event identifier used to distinguish between different replay events.
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See Also