Ultimate Replay Scripting Reference
ReplayManagerTarget Property |
The current replay target that is being used to store the replay data.
By default, the replay target is ReplayMemoryTarget.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also