Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- u -
- Unload() : Base::MeshBase , Base::VertexBufferBase , CoreGraphics::CPUVertexBuffer , Direct3D9::D3D9VertexBuffer , Models::Model , Direct3D9::D3D9IndexBuffer , Resources::Resource , CoreGraphics::CPUIndexBuffer , Direct3D9::D3D9Shader , Direct3D9::D3D9Texture
- UnloadResources() : Models::StateNode , Models::Model , Models::ModelNode , Models::CharacterNode , Models::ParticleSystemNode , Models::ShapeNode
- Unmap() : IO::FileStream , IO::MemoryStream , IO::Stream , IO::ZipFileStream , Base::IndexBufferBase , Base::TextureBase , Base::VertexBufferBase , CoreGraphics::CPUIndexBuffer , CoreGraphics::CPUVertexBuffer , Direct3D9::D3D9IndexBuffer , Direct3D9::D3D9Texture , Direct3D9::D3D9VertexBuffer
- UnmapCubeFace() : Base::TextureBase , Direct3D9::D3D9Texture
- Unmount() : IO::ZipFileSystem
- UnmountZipArchive() : IO::IoServer
- Unregister() : Attr::AttributeDefinitionBase
- UnregisterCommand() : Scripting::LuaServer , Scripting::ScriptServer
- UnregisterSharedResource() : Resources::SharedResourceServer
- UnregisterUriScheme() : IO::IoServer
- Update() : Models::ModelNodeInstance , IO::Console , IO::ConsoleHandler , Models::ModelInstance , Models::CharacterNodeInstance , Models::ParticleSystemNodeInstance , Models::SkinShapeNodeInstance , RenderUtil::MayaCameraUtil , Resources::ResourceManager , Models::TransformNodeInstance
- UpdateButtonState() : XInput::XInputGamePad
- UpdateCameraLinks() : Graphics::Stage
- UpdateEntities() : Graphics::Stage
- UpdateGlobalBoundingBox() : Graphics::GraphicsEntity
- UpdateLightLinks() : Graphics::Stage
- UpdateLinks() : Graphics::Cell
- UpdateManagedTextureVariables() : Models::StateNode
- UpdatePositionInCellTree() : Graphics::GraphicsEntity
- UpdateProgressDisplay() : BaseGameFeature::LoaderServer
- UpdateRenderStats() : Resources::ManagedResource
- UpdateShadowBuffers() : Lighting::SM30ShadowServer
- UpdateThumbAxis() : XInput::XInputGamePad
- UpdateTriggerAxis() : XInput::XInputGamePad
- UpdateTriggeredEntities() : BaseGameFeature::EntityManager
- UpdateViewProjMatrix() : AsyncGraphics::CameraEntityProxy , Graphics::CameraEntity
- UpdateVisibilityLinks() : Graphics::View
- upvec() : Math::vector
- URI() : IO::URI
- Usage : Base::ResourceBase
- UserInfo() : IO::URI
- UserProfile() : BaseGameFeature::UserProfile
- UTF8toANSI() : Util::String