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The Nebula Device 3: Data Fields - Typedefs

The Nebula Device 3

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  • Creator : Core::Rtti
  • EntityId : Game::Entity
  • Iterator : Util::Array< TYPE > , Util::FixedArray< TYPE >
  • Mask : CoreGraphics::ShaderFeature
  • Name : Base::ShaderVariableBase , CoreGraphics::ShaderFeature
  • Position : IO::Stream
  • Semantic : Base::ShaderVariableBase
  • Year : Base::CalendarTimeBase

The Nebula Device 3 documentation generated by doxygen at Tue Feb 19 12:16:40 2008
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Table of contents

  • The Nebula Device 3
  • Data Structures
    • AngularPFeedbackLoop
    • App::Application
    • App::AsyncRenderApplication
    • App::AsyncViewerApplication
    • App::ConsoleApplication
    • App::GameApplication
    • App::GameStateHandler
    • App::RenderApplication
    • App::ViewerApplication
    • Application::StateHandler
    • AsyncGraphics::AsyncGraphicsHandler
    • AsyncGraphics::AsyncGraphicsInterface
    • AsyncGraphics::CameraEntityProxy
    • AsyncGraphics::DisplayProxy
    • AsyncGraphics::GraphicsEntityProxy
    • AsyncGraphics::GraphicsServerProxy
    • AsyncGraphics::Handle
    • AsyncGraphics::ViewProxy
    • AsyncHttp::AsyncHttpHandler
    • AsyncHttp::AsyncHttpInterface
    • AsyncHttp::HttpServerProxy
    • Attr::AccessMode
    • Attr::Attribute
    • Attr::AttributeContainer
    • Attr::AttributeDefinition< VALUETYPE, TYPE >
    • Attr::AttributeDefinitionBase
    • Attr::AttributeTable
    • Attr::AttrId
    • Attr::BlobAttrId
    • Attr::BoolAttrId
    • Attr::Float4AttrId
    • Attr::FloatAttrId
    • Attr::GuidAttrId
    • Attr::IntAttrId
    • Attr::Matrix44AttrId
    • Attr::StringAttrId
    • Base::CalendarTimeBase
    • Base::D3D9TransformDevice
    • Base::DisplayDeviceBase
    • Base::GamePadBase
    • Base::IndexBufferBase
    • Base::InputServerBase
    • Base::KeyboardBase
    • Base::MemoryIndexBufferLoaderBase
    • Base::MemoryVertexBufferLoaderBase
    • Base::MeshBase
    • Base::MouseBase
    • Base::PreShader
    • Base::RenderDeviceBase
    • Base::RenderTargetBase
    • Base::ResourceBase
    • Base::ShaderBase
    • Base::ShaderInstanceBase
    • Base::ShaderServerBase
    • Base::ShaderVariableBase
    • Base::ShaderVariableInstanceBase
    • Base::ShaderVariationBase
    • Base::ShapeRendererBase
    • Base::StreamTextureSaverBase
    • Base::TextureBase
    • Base::TextureBase::MapInfo
    • Base::TransformDeviceBase
    • Base::VertexBufferBase
    • Base::VertexLayoutBase
    • BaseGameFeature::CategoryManager
    • BaseGameFeature::CategoryManager::Category
    • BaseGameFeature::CategoryManager::Entry
    • BaseGameFeature::EntityLoader
    • BaseGameFeature::EntityLoaderBase
    • BaseGameFeature::EntityManager
    • BaseGameFeature::EntityManager::DelayedJob
    • BaseGameFeature::EnvEntityManager
    • BaseGameFeature::EnvironmentLoader
    • BaseGameFeature::EnvQueryManager
    • BaseGameFeature::FactoryManager
    • BaseGameFeature::FactoryManager::BluePrint
    • BaseGameFeature::FocusManager
    • BaseGameFeature::GlobalAttrsManager
    • BaseGameFeature::LevelLoader
    • BaseGameFeature::LoaderServer
    • BaseGameFeature::MoveFollow
    • BaseGameFeature::UserProfile
    • core
    • Core::CoreServer
    • Core::Factory
    • Core::Ptr
    • Core::RefCounted
    • Core::RefCountedList
    • Core::Rtti
    • Core::Singleton
    • Core::SysFunc
    • CoreGraphics::Adapter
    • CoreGraphics::AdapterInfo
    • CoreGraphics::AntiAliasQuality
    • CoreGraphics::BatchType
    • CoreGraphics::CPUIndexBuffer
    • CoreGraphics::CPUMemoryIndexBufferLoader
    • CoreGraphics::CPUMemoryVertexBufferLoader
    • CoreGraphics::CPUVertexBuffer
    • CoreGraphics::DisplayDevice
    • CoreGraphics::DisplayEvent
    • CoreGraphics::DisplayEventHandler
    • CoreGraphics::DisplayMode
    • CoreGraphics::ImageFileFormat
    • CoreGraphics::IndexBuffer
    • CoreGraphics::IndexType
    • CoreGraphics::MemoryIndexBufferLoader
    • CoreGraphics::MemoryVertexBufferLoader
    • CoreGraphics::Mesh
    • CoreGraphics::PixelFormat
    • CoreGraphics::PrimitiveGroup
    • CoreGraphics::PrimitiveTopology
    • CoreGraphics::RenderDevice
    • CoreGraphics::RenderEvent
    • CoreGraphics::RenderEventHandler
    • CoreGraphics::RenderTarget
    • CoreGraphics::Shader
    • CoreGraphics::ShaderFeature
    • CoreGraphics::ShaderInstance
    • CoreGraphics::ShaderServer
    • CoreGraphics::ShaderVariable
    • CoreGraphics::ShaderVariableInstance
    • CoreGraphics::ShaderVariation
    • CoreGraphics::ShapeRenderer
    • CoreGraphics::StreamAnimationLoader
    • CoreGraphics::StreamMeshLoader
    • CoreGraphics::StreamShaderLoader
    • CoreGraphics::StreamTextureLoader
    • CoreGraphics::StreamTextureSaver
    • CoreGraphics::Texture
    • CoreGraphics::ThreadSafeDisplayEventHandler
    • CoreGraphics::ThreadSafeRenderEventHandler
    • CoreGraphics::TransformDevice
    • CoreGraphics::VertexBuffer
    • CoreGraphics::VertexComponent
    • CoreGraphics::VertexLayout
    • CoreGraphics::VertexLayoutServer
    • Debug::CorePageHandler
    • Debug::DisplayPageHandler
    • Debug::IoPageHandler
    • Debug::MemoryPageHandler
    • Debug::MeshPageHandler
    • Debug::MiniDump
    • Debug::ScriptingPageHandler
    • Debug::ShaderPageHandler
    • Debug::TexturePageHandler
    • Direct3D9::D3D9DisplayDevice
    • Direct3D9::D3D9IndexBuffer
    • Direct3D9::D3D9MemoryIndexBufferLoader
    • Direct3D9::D3D9MemoryVertexBufferLoader
    • Direct3D9::D3D9RenderDevice
    • Direct3D9::D3D9RenderTarget
    • Direct3D9::D3D9Shader
    • Direct3D9::D3D9ShaderInstance
    • Direct3D9::D3D9ShaderServer
    • Direct3D9::D3D9ShaderVariable
    • Direct3D9::D3D9ShaderVariation
    • Direct3D9::D3D9ShapeRenderer
    • Direct3D9::D3D9StreamShaderLoader
    • Direct3D9::D3D9StreamTextureLoader
    • Direct3D9::D3D9StreamTextureSaver
    • Direct3D9::D3D9Texture
    • Direct3D9::D3D9Types
    • Direct3D9::D3D9VertexBuffer
    • Direct3D9::D3D9VertexLayout
    • Frame::FrameBatch
    • Frame::FramePass
    • Frame::FramePostEffect
    • Frame::FrameServer
    • Frame::FrameShader
    • Frame::FrameShaderLoader
    • Frame::LightingMode
    • Frame::SortingMode
    • Game::BaseGameFeatureUnit
    • Game::CoreFeature
    • Game::Entity
    • Game::FeatureUnit
    • Game::GameServer
    • Game::Manager
    • Game::PhysicsFeatureUnit
    • Game::Property
    • Graphics::ActorEntity
    • Graphics::CameraEntity
    • Graphics::Cell
    • Graphics::GraphicsEntity
    • Graphics::GraphicsServer
    • Graphics::ModelEntity
    • Graphics::QuadtreeStageBuilder
    • Graphics::SimpleStageBuilder
    • Graphics::Stage
    • Graphics::StageBuilder
    • Graphics::View
    • GraphicsFeature::CameraDistance
    • GraphicsFeature::CameraFocus
    • GraphicsFeature::CameraOrbit
    • GraphicsFeature::CameraReset
    • GraphicsFeature::GetGraphicsEntities
    • GraphicsFeature::GraphicsFeatureUnitUnit
    • GraphicsFeature::InputFocus
    • GraphicsFeature::SetVisible
    • Http::Base64Writer
    • Http::DefaultHttpRequestHandler
    • Http::HtmlElement
    • Http::HtmlPageWriter
    • Http::HttpMethod
    • Http::HttpRequest
    • Http::HttpRequestHandler
    • Http::HttpRequestReader
    • Http::HttpResponseWriter
    • Http::HttpServer
    • Http::HttpStatus
    • Input::GamePad
    • Input::InputEvent
    • Input::InputHandler
    • Input::InputPriority
    • Input::InputServer
    • Input::Key
    • Input::Keyboard
    • Input::Mouse
    • Input::MouseButton
    • Interface::CopyFile
    • Interface::CreateDirectory
    • Interface::DeleteDirectory
    • Interface::DeleteFile
    • Interface::IOMessage
    • Interface::MountZipArchive
    • Interface::ReadStream
    • Interface::WriteStream
    • Internal::FSWrapper
    • IO::Assign
    • IO::BinaryReader
    • IO::BinaryWriter
    • IO::Console
    • IO::ConsoleHandler
    • IO::FileStream
    • IO::FileTime
    • IO::Interface
    • IO::IOInterfaceHandlerBase
    • IO::IoServer
    • IO::MediaType
    • IO::MemoryStream
    • IO::Stream
    • IO::StreamReader
    • IO::StreamWriter
    • IO::TextReader
    • IO::TextWriter
    • IO::URI
    • IO::XmlReader
    • IO::XmlWriter
    • IO::ZipArchive
    • IO::ZipDirEntry
    • IO::ZipFileEntry
    • IO::ZipFileStream
    • IO::ZipFileSystem
    • Legacy::Nax2StreamReader
    • Legacy::Nvx2StreamReader
    • Lighting::AbstractLightEntity
    • Lighting::GlobalLightEntity
    • Lighting::LightServer
    • Lighting::LightServerBase
    • Lighting::LightType
    • Lighting::PSSMUtil
    • Lighting::ShadowServer
    • Lighting::SM30LightServer
    • Lighting::SM30ShadowServer
    • Lighting::SpotLightEntity
    • Math::bbox
    • Math::ClipStatus
    • Math::float2
    • Math::float4
    • Math::line
    • Math::matrix44
    • Math::noise
    • Math::plane
    • Math::point
    • Math::polar
    • Math::quaternion
    • Math::rectangle< TYPE >
    • Math::sphere
    • Math::transform44
    • Math::vector
    • Memory::Heap
    • Memory::Memory
    • Memory::MemoryStatus
    • Messaging::AddAttachment
    • Messaging::AddSkin
    • Messaging::AnimationHotspotTriggered
    • Messaging::ApplyImpulseAtPos
    • Messaging::AsyncPort
    • Messaging::Dispatcher
    • Messaging::FadeAnimation
    • Messaging::GetActiveAnimation
    • Messaging::GetAnimationInfo
    • Messaging::GetAttachmentEntities
    • Messaging::GetHotspotTime
    • Messaging::GetJointMatrix
    • Messaging::GetPhysicsEntity
    • Messaging::Handler
    • Messaging::HasAttachment
    • Messaging::HideAttachment
    • Messaging::Id
    • Messaging::Message
    • Messaging::MessageReader
    • Messaging::MessageWriter
    • Messaging::MoveDirection
    • Messaging::MoveGoto
    • Messaging::MoveRotate
    • Messaging::MoveSetVelocity
    • Messaging::MoveStop
    • Messaging::MoveTurn
    • Messaging::Port
    • Messaging::RemAttachment
    • Messaging::RemSkin
    • Messaging::SetAnimation
    • Messaging::SetFadeAnimationMix
    • Messaging::SetTransform
    • Messaging::ShowAttachment
    • Messaging::UpdateAttachments
    • Messaging::UpdateTransform
    • Models::BinaryModelReader
    • Models::BinaryModelWriter
    • Models::CharacterNode
    • Models::CharacterNodeInstance
    • Models::ManagedModel
    • Models::Model
    • Models::ModelInstance
    • Models::ModelNode
    • Models::ModelNodeInstance
    • Models::ModelNodeType
    • Models::ModelReader
    • Models::ModelServer
    • Models::ModelWriter
    • Models::N2ModelReader
    • Models::ParticleSystemNode
    • Models::ParticleSystemNodeInstance
    • Models::ShapeNode
    • Models::ShapeNodeInstance
    • Models::SkinShapeNode
    • Models::SkinShapeNodeInstance
    • Models::StateNode
    • Models::StateNodeInstance
    • Models::StreamModelLoader
    • Models::TransformNode
    • Models::TransformNodeInstance
    • Models::VisResolveContainer< TYPE >
    • Models::VisResolver
    • Models::XmlModelReader
    • Models::XmlModelWriter
    • Net::IpAddress
    • Net::Socket
    • Net::TcpClient
    • Net::TcpClientConnection
    • Net::TcpServer
    • PFeedbackLoop
    • PhysicsFeature::MouseGripperProperty
    • PhysicsFeature::PhysicsProperty
    • PIDFeedbackLoop
    • PQuatFeedbackLoop
    • PreShaders::BoxFilterKernel
    • PreShaders::GaussianBlur5x5FilterKernel
    • QuadTree
    • RenderUtil::MayaCameraUtil
    • Resources::DynamicMeshResourceLoader
    • Resources::ManagedMesh
    • Resources::ManagedResource
    • Resources::ManagedTexture
    • Resources::Resource
    • Resources::ResourceId
    • Resources::ResourceLoader
    • Resources::ResourceManager
    • Resources::ResourceMapper
    • Resources::ResourceSaver
    • Resources::SharedResourceServer
    • Resources::SimpleResourceMapper
    • Scripting::Arg
    • Scripting::ArgsBlock
    • Scripting::Command
    • Scripting::LuaServer
    • Scripting::ScriptServer
    • System::AppEntry
    • System::ByteOrder
    • System::Cpu
    • System::Win32Registry
    • Threading::Barrier
    • Threading::CriticalSection
    • Threading::Event
    • Threading::Interlocked
    • Threading::SafePriorityQueue< PRITYPE, TYPE >
    • Threading::SafeQueue< TYPE >
    • Threading::Thread
    • Threading::ThreadLocalPtr< T >
    • Timing::CalendarTime
    • Timing::InputTimeSource
    • Timing::SystemTimeSource
    • Timing::TimeManager
    • Timing::Timer
    • Timing::TimeSource
    • Timing::TimingTimeSource
    • Util::Array< TYPE >
    • Util::Atom< TYPE >
    • Util::Blob
    • Util::CharEnhancementUtil
    • Util::CmdLineArgs
    • Util::Crc
    • Util::Dictionary< KEYTYPE, VALUETYPE >
    • Util::FixedArray< TYPE >
    • Util::FixedTable< TYPE >
    • Util::FourCC
    • Util::Guid
    • Util::HashTable< KEYTYPE, VALUETYPE >
    • Util::KeyValuePair< KEYTYPE, VALUETYPE >
    • Util::LightFlickerUtil
    • Util::List< TYPE >
    • Util::List< TYPE >::Iterator
    • Util::Proxy< TYPE >
    • Util::QuadTree< TYPE >::Node
    • Util::Queue< TYPE >
    • Util::SegmentedGfxUtil
    • Util::SimpleTree< VALUETYPE >
    • Util::SimpleTree< VALUETYPE >::Node
    • Util::Stack< TYPE >
    • Util::String
    • Util::StringAtom
    • Util::Variant
    • Win32::SysFunc
    • Win32::Win32Barrier
    • Win32::Win32CalendarTime
    • Win32::Win32ConsoleHandler
    • Win32::Win32CriticalSection
    • Win32::Win32DisplayDevice
    • Win32::Win32Event
    • Win32::Win32FileTime
    • Win32::Win32FSWrapper
    • Win32::Win32Guid
    • Win32::Win32Heap
    • Win32::Win32InputDisplayEventHandler
    • Win32::Win32InputServer
    • Win32::Win32Interlocked
    • Win32::Win32IpAddress
    • Win32::Win32MiniDump
    • Win32::Win32Mouse
    • Win32::Win32Socket
    • Win32::Win32Thread
    • Win32::Win32Timer
    • XInput::XInputGamePad
  • Class Hierarchy
    • AngularPFeedbackLoop
    • App::Application
      • App::AsyncRenderApplication
        • App::AsyncViewerApplication
      • App::ConsoleApplication
      • App::GameApplication
      • App::RenderApplication
        • App::ViewerApplication
    • App::GameStateHandler
    • Application::StateHandler
    • AsyncGraphics::Handle
    • AsyncHttp::AsyncHttpHandler
    • AsyncHttp::HttpServerProxy
    • Attr::AccessMode
    • Attr::AttributeContainer
    • Attr::AttributeDefinitionBase
      • Attr::AttributeDefinition< VALUETYPE, TYPE >
    • Attr::AttrId
      • Attr::BlobAttrId
      • Attr::BoolAttrId
      • Attr::Float4AttrId
      • Attr::FloatAttrId
      • Attr::GuidAttrId
      • Attr::IntAttrId
      • Attr::Matrix44AttrId
      • Attr::StringAttrId
    • Base::CalendarTimeBase
      • Win32::Win32CalendarTime
        • Timing::CalendarTime
    • Base::D3D9TransformDevice
    • Base::PreShader
    • Base::TextureBase::MapInfo
    • BaseGameFeature::CategoryManager::Category
    • BaseGameFeature::CategoryManager::Entry
    • BaseGameFeature::EntityManager::DelayedJob
    • BaseGameFeature::FactoryManager::BluePrint
    • BaseGameFeature::LevelLoader
    • core
    • Core::Factory
    • Core::Ptr
    • Core::RefCounted
      • AsyncGraphics::DisplayProxy
      • AsyncGraphics::GraphicsEntityProxy
        • AsyncGraphics::CameraEntityProxy
      • AsyncGraphics::GraphicsServerProxy
      • AsyncGraphics::ViewProxy
      • Attr::AttributeTable
      • Base::DisplayDeviceBase
        • Win32::Win32DisplayDevice
          • Direct3D9::D3D9DisplayDevice
            • CoreGraphics::DisplayDevice
      • Base::InputServerBase
        • Win32::Win32InputServer
          • Input::InputServer
      • Base::RenderDeviceBase
        • Direct3D9::D3D9RenderDevice
          • CoreGraphics::RenderDevice
      • Base::RenderTargetBase
        • Direct3D9::D3D9RenderTarget
          • CoreGraphics::RenderTarget
      • Base::ShaderInstanceBase
        • Direct3D9::D3D9ShaderInstance
          • CoreGraphics::ShaderInstance
      • Base::ShaderServerBase
        • Direct3D9::D3D9ShaderServer
          • CoreGraphics::ShaderServer
      • Base::ShaderVariableBase
        • Direct3D9::D3D9ShaderVariable
          • CoreGraphics::ShaderVariable
      • Base::ShaderVariableInstanceBase
        • CoreGraphics::ShaderVariableInstance
      • Base::ShaderVariationBase
        • Direct3D9::D3D9ShaderVariation
          • CoreGraphics::ShaderVariation
      • Base::ShapeRendererBase
        • Direct3D9::D3D9ShapeRenderer
          • CoreGraphics::ShapeRenderer
      • Base::TransformDeviceBase
      • Base::VertexLayoutBase
        • Direct3D9::D3D9VertexLayout
          • CoreGraphics::VertexLayout
      • BaseGameFeature::EntityLoaderBase
        • BaseGameFeature::EntityLoader
        • BaseGameFeature::EnvironmentLoader
      • BaseGameFeature::LoaderServer
      • BaseGameFeature::UserProfile
      • Core::CoreServer
      • CoreGraphics::DisplayEventHandler
        • CoreGraphics::ThreadSafeDisplayEventHandler
          • Win32::Win32InputDisplayEventHandler
      • CoreGraphics::RenderEventHandler
        • CoreGraphics::ThreadSafeRenderEventHandler
      • CoreGraphics::VertexLayoutServer
      • Frame::FrameBatch
      • Frame::FramePass
      • Frame::FramePostEffect
      • Frame::FrameServer
      • Frame::FrameShader
      • Game::Entity
      • Game::FeatureUnit
      • Game::GameServer
      • Graphics::Cell
      • Graphics::GraphicsEntity
        • Graphics::CameraEntity
        • Graphics::ModelEntity
          • Graphics::ActorEntity
        • Lighting::AbstractLightEntity
          • Lighting::GlobalLightEntity
          • Lighting::SpotLightEntity
      • Graphics::GraphicsServer
      • Graphics::Stage
      • Graphics::StageBuilder
        • Graphics::QuadtreeStageBuilder
        • Graphics::SimpleStageBuilder
      • Graphics::View
      • Http::HttpRequestHandler
        • Debug::CorePageHandler
        • Debug::DisplayPageHandler
        • Debug::IoPageHandler
        • Debug::MemoryPageHandler
        • Debug::MeshPageHandler
        • Debug::ScriptingPageHandler
        • Debug::ShaderPageHandler
        • Debug::TexturePageHandler
        • Http::DefaultHttpRequestHandler
      • Http::HttpServer
      • Input::InputHandler
        • Base::GamePadBase
          • XInput::XInputGamePad
            • Input::GamePad
        • Base::KeyboardBase
          • Input::Keyboard
        • Base::MouseBase
          • Win32::Win32Mouse
            • Input::Mouse
      • IO::Console
      • IO::ConsoleHandler
        • Win32::Win32ConsoleHandler
      • IO::IoServer
      • IO::Stream
        • IO::FileStream
        • IO::MemoryStream
        • IO::ZipFileStream
      • IO::StreamReader
        • Http::HttpRequestReader
        • IO::BinaryReader
        • IO::TextReader
        • IO::XmlReader
        • Messaging::MessageReader
        • Models::ModelReader
          • Models::BinaryModelReader
          • Models::N2ModelReader
          • Models::XmlModelReader
      • IO::StreamWriter
        • Http::Base64Writer
        • Http::HtmlPageWriter
        • Http::HttpResponseWriter
        • IO::BinaryWriter
        • IO::TextWriter
        • IO::XmlWriter
        • Messaging::MessageWriter
        • Models::ModelWriter
          • Models::BinaryModelWriter
          • Models::XmlModelWriter
      • IO::ZipArchive
      • IO::ZipDirEntry
      • IO::ZipFileEntry
      • IO::ZipFileSystem
      • Lighting::LightServerBase
        • Lighting::SM30LightServer
          • Lighting::LightServer
      • Messaging::AsyncPort
        • AsyncGraphics::AsyncGraphicsInterface
        • AsyncHttp::AsyncHttpInterface
      • Messaging::Handler
        • AsyncGraphics::AsyncGraphicsHandler
      • Messaging::Message
        • BaseGameFeature::MoveFollow
        • GraphicsFeature::CameraDistance
        • GraphicsFeature::CameraFocus
        • GraphicsFeature::CameraOrbit
        • GraphicsFeature::CameraReset
        • GraphicsFeature::GetGraphicsEntities
        • GraphicsFeature::InputFocus
        • Http::HttpRequest
        • Interface::CopyFile
        • Interface::IOMessage
          • Interface::CreateDirectory
          • Interface::DeleteDirectory
          • Interface::DeleteFile
          • Interface::MountZipArchive
          • Interface::ReadStream
          • Interface::WriteStream
      • Messaging::Port
        • Game::Property
        • Messaging::Dispatcher
          • Game::Manager
            • BaseGameFeature::CategoryManager
            • BaseGameFeature::EntityManager
            • BaseGameFeature::EnvEntityManager
            • BaseGameFeature::EnvQueryManager
            • BaseGameFeature::FactoryManager
            • BaseGameFeature::FocusManager
            • BaseGameFeature::GlobalAttrsManager
      • Models::ModelInstance
      • Models::ModelNode
        • Models::TransformNode
          • Models::CharacterNode
          • Models::StateNode
            • Models::ShapeNode
              • Models::ParticleSystemNode
              • Models::SkinShapeNode
      • Models::ModelNodeInstance
        • Models::TransformNodeInstance
          • Models::CharacterNodeInstance
          • Models::StateNodeInstance
            • Models::ShapeNodeInstance
              • Models::ParticleSystemNodeInstance
              • Models::SkinShapeNodeInstance
      • Models::ModelServer
      • Models::VisResolver
      • Net::TcpClient
      • Net::TcpClientConnection
      • Net::TcpServer
      • Resources::ManagedResource
        • Models::ManagedModel
        • Resources::ManagedMesh
        • Resources::ManagedTexture
      • Resources::Resource
        • Base::MeshBase
          • CoreGraphics::Mesh
        • Base::ResourceBase
          • Base::IndexBufferBase
            • CoreGraphics::CPUIndexBuffer
            • Direct3D9::D3D9IndexBuffer
              • CoreGraphics::IndexBuffer
          • Base::TextureBase
            • Direct3D9::D3D9Texture
              • CoreGraphics::Texture
          • Base::VertexBufferBase
            • CoreGraphics::CPUVertexBuffer
            • Direct3D9::D3D9VertexBuffer
              • CoreGraphics::VertexBuffer
        • Base::ShaderBase
          • Direct3D9::D3D9Shader
            • CoreGraphics::Shader
        • Models::Model
      • Resources::ResourceLoader
        • Base::MemoryIndexBufferLoaderBase
          • CoreGraphics::CPUMemoryIndexBufferLoader
          • Direct3D9::D3D9MemoryIndexBufferLoader
            • CoreGraphics::MemoryIndexBufferLoader
        • Base::MemoryVertexBufferLoaderBase
          • CoreGraphics::CPUMemoryVertexBufferLoader
          • Direct3D9::D3D9MemoryVertexBufferLoader
            • CoreGraphics::MemoryVertexBufferLoader
        • CoreGraphics::StreamAnimationLoader
        • CoreGraphics::StreamMeshLoader
        • Direct3D9::D3D9StreamShaderLoader
          • CoreGraphics::StreamShaderLoader
        • Direct3D9::D3D9StreamTextureLoader
          • CoreGraphics::StreamTextureLoader
        • Models::StreamModelLoader
        • Resources::DynamicMeshResourceLoader
      • Resources::ResourceManager
      • Resources::ResourceMapper
        • Resources::SimpleResourceMapper
      • Resources::ResourceSaver
        • Base::StreamTextureSaverBase
          • Direct3D9::D3D9StreamTextureSaver
            • CoreGraphics::StreamTextureSaver
      • Resources::SharedResourceServer
      • Scripting::Command
      • Scripting::ScriptServer
        • Scripting::LuaServer
      • Win32::Win32Socket
        • Net::Socket
      • Win32::Win32Thread
        • Threading::Thread
    • Core::Rtti
    • Core::Singleton
    • Core::SysFunc
    • CoreGraphics::Adapter
    • CoreGraphics::AdapterInfo
    • CoreGraphics::AntiAliasQuality
    • CoreGraphics::BatchType
    • CoreGraphics::DisplayEvent
    • CoreGraphics::DisplayMode
    • CoreGraphics::ImageFileFormat
    • CoreGraphics::IndexType
    • CoreGraphics::PixelFormat
    • CoreGraphics::PrimitiveGroup
    • CoreGraphics::PrimitiveTopology
    • CoreGraphics::RenderEvent
    • CoreGraphics::ShaderFeature
    • CoreGraphics::TransformDevice
    • CoreGraphics::VertexComponent
    • Direct3D9::D3D9Types
    • Frame::FrameShaderLoader
    • Frame::LightingMode
    • Frame::SortingMode
    • Game::BaseGameFeatureUnit
    • Game::CoreFeature
    • Game::PhysicsFeatureUnit
    • GraphicsFeature::GraphicsFeatureUnitUnit
    • GraphicsFeature::SetVisible
    • Http::HtmlElement
    • Http::HttpMethod
    • Http::HttpStatus
    • Input::InputEvent
    • Input::InputPriority
    • Input::Key
    • Input::MouseButton
    • IO::Interface
    • IO::IOInterfaceHandlerBase
    • IO::MediaType
    • IO::URI
    • Legacy::Nax2StreamReader
    • Legacy::Nvx2StreamReader
    • Lighting::LightType
    • Lighting::PSSMUtil
    • Lighting::SM30ShadowServer
      • Lighting::ShadowServer
    • Math::bbox
    • Math::ClipStatus
    • Math::float2
    • Math::float4
      • Math::point
      • Math::vector
    • Math::line
    • Math::matrix44
    • Math::noise
    • Math::plane
    • Math::polar
    • Math::quaternion
    • Math::rectangle< TYPE >
    • Math::sphere
    • Math::transform44
    • Memory::Heap
    • Memory::Memory
    • Memory::MemoryStatus
    • Messaging::AddAttachment
    • Messaging::AddSkin
    • Messaging::AnimationHotspotTriggered
    • Messaging::ApplyImpulseAtPos
    • Messaging::FadeAnimation
    • Messaging::GetActiveAnimation
    • Messaging::GetAnimationInfo
    • Messaging::GetAttachmentEntities
    • Messaging::GetHotspotTime
    • Messaging::GetJointMatrix
    • Messaging::GetPhysicsEntity
    • Messaging::HasAttachment
    • Messaging::HideAttachment
    • Messaging::Id
    • Messaging::MoveDirection
    • Messaging::MoveGoto
    • Messaging::MoveRotate
    • Messaging::MoveSetVelocity
    • Messaging::MoveStop
    • Messaging::MoveTurn
    • Messaging::RemAttachment
    • Messaging::RemSkin
    • Messaging::SetAnimation
    • Messaging::SetFadeAnimationMix
    • Messaging::SetTransform
    • Messaging::ShowAttachment
    • Messaging::UpdateAttachments
    • Messaging::UpdateTransform
    • Models::ModelNodeType
    • Models::VisResolveContainer< TYPE >
    • Net::IpAddress
    • PFeedbackLoop
    • PhysicsFeature::MouseGripperProperty
    • PhysicsFeature::PhysicsProperty
    • PIDFeedbackLoop
    • PQuatFeedbackLoop
    • PreShaders::BoxFilterKernel
    • PreShaders::GaussianBlur5x5FilterKernel
    • QuadTree
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    • Util::Array< TYPE >
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    • Util::FourCC
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    • Util::KeyValuePair< KEYTYPE, VALUETYPE >
      • Attr::Attribute
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      • Threading::SafePriorityQueue< PRITYPE, TYPE >
    • Util::SegmentedGfxUtil
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    • Win32::SysFunc
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      • Threading::CriticalSection
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      • Threading::Event
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      • IO::FileTime
    • Win32::Win32FSWrapper
      • Internal::FSWrapper
    • Win32::Win32Guid
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      • Threading::Interlocked
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  • Data Fields
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  • Namespace Members
  • File List
    • C:/nebula3/code/foundation/foundation.h
    • C:/nebula3/code/foundation/stdneb.h
    • C:/nebula3/code/foundation/attr/valuetype.h
    • C:/nebula3/code/foundation/core/config.h
    • C:/nebula3/code/foundation/core/debug.h
    • C:/nebula3/code/foundation/core/win32/precompiled.h
    • C:/nebula3/code/foundation/core/win32/win32singleton.h
    • C:/nebula3/code/foundation/math/matrix44.h
    • C:/nebula3/code/foundation/math/scalar.h
    • C:/nebula3/code/foundation/math/d3dx9/d3dx9_scalar.h
    • C:/nebula3/code/foundation/memory/win32/win32memory.h
    • C:/nebula3/code/foundation/system/platform.h
    • C:/nebula3/code/foundation/timing/time.h
    • C:/nebula3/code/render/render.h
    • C:/nebula3/code/render/coregraphics/config.h
    • C:/nebula3/code/render/input/char.h
    • C:/nebula3/code/render/models/attributes.h
    • C:/nebula3/code/render/preshaders/preshaders.h
  • Globals
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