Base::ShaderVariableInstanceBase Class Reference
#include <shadervariableinstancebase.h>
Inheritance diagram for Base::ShaderVariableInstanceBase:
Detailed Description
A ShaderVariableInstance associates a value with a ShaderVariable and can apply that value at any time to the ShaderVariable. Setting the value on a ShaderVariableInstance will just store the value but not change the actual ShaderVariable. Only calling Apply() will set the stored value on the ShaderVariable. ShaderVariableInstance objects are used to manage per-instance state when rendering ModelNodeInstances.(C) 2007 Radon Labs GmbH
Public Member Functions | |
ShaderVariableInstanceBase () | |
constructor | |
virtual | ~ShaderVariableInstanceBase () |
destructor | |
const Ptr < CoreGraphics::ShaderVariable > & | GetShaderVariable () const |
get the associated shader variable | |
void | Apply () |
apply local value to shader variable | |
void | SetInt (int value) |
set int value | |
void | SetIntArray (const int *values, SizeT count) |
set int array values | |
void | SetFloat (float value) |
set float value | |
void | SetFloatArray (const float *values, SizeT count) |
set float array values | |
void | SetVector (const Math::float4 &value) |
set float4 value | |
void | SetVectorArray (const Math::float4 *values, SizeT count) |
set float4 array values | |
void | SetMatrix (const Math::matrix44 &value) |
set matrix44 value | |
void | SetMatrixArray (const Math::matrix44 *values, SizeT count) |
set matrix44 array values | |
void | SetBool (bool value) |
set bool value | |
void | SetBoolArray (const bool *values, SizeT count) |
set bool array values | |
void | SetTexture (const Ptr< CoreGraphics::Texture > &value) |
set texture value | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
void Base::ShaderVariableInstanceBase::Apply | ( | ) |
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.