Memory Namespace Reference
Detailed Description
The Nebula3 Memory subsystem implements custom memory allocation mechanisms which provide higher performance and better debugging aids.
Data Structures | |
struct | MemoryStatus |
class | Heap |
class | Memory |
Functions | |
__forceinline void * | Alloc (size_t size) |
__forceinline void * | Realloc (void *ptr, size_t size) |
__forceinline void | Free (void *ptr) |
__forceinline void | Copy (const void *from, void *to, size_t numBytes) |
__forceinline void | Clear (void *ptr, size_t numBytes) |
__forceinline char * | DuplicateCString (const char *from) |
Function Documentation
__forceinline void* Memory::Alloc | ( | size_t | size | ) |
Allocate a block of memory from the process heap.
__forceinline void* Memory::Realloc | ( | void * | ptr, | |
size_t | size | |||
) |
Reallocate a block of memory.
__forceinline void Memory::Free | ( | void * | ptr | ) |
Free a chunk of memory from the process heap.
__forceinline void Memory::Copy | ( | const void * | from, | |
void * | to, | |||
size_t | numBytes | |||
) |
Copy a chunk of memory (note the argument order is different from memcpy()!!!)
__forceinline void Memory::Clear | ( | void * | ptr, | |
size_t | numBytes | |||
) |
Overwrite a chunk of memory with 0's.
__forceinline char* Memory::DuplicateCString | ( | const char * | from | ) |
Duplicate a 0-terminated string.