The Nebula Device 3: Graphics Namespace Reference

The Nebula Device 3

Graphics Namespace Reference


Detailed Description

FIXME!

This is the standard graphics property which adds visibility to a game entity.

NOTE: There are cases where the graphics property may depend on a physics property (for complex physics entities which require several graphics entities to render themselves). Thus it is recommended that physics properties are attached before graphics properties.

(C) 2007 Radon Labs GmbH

Data Structures

class  ActorEntity
class  CameraEntity
class  Cell
class  GraphicsEntity
class  GraphicsServer
class  ModelEntity
class  QuadtreeStageBuilder
class  SimpleStageBuilder
class  Stage
class  StageBuilder
class  View