The Nebula Device 3: Game::BaseGameFeatureUnit Class Reference

The Nebula Device 3

Game::BaseGameFeatureUnit Class Reference

#include <basegamefeatureunit.h>


Detailed Description

The BaseGameFeatureUnit creates everything to allow load and run a game level. Therefore it creates managers to allow creation and handling of entities and its properties. It supports loading of a game level from a database with the db server and offers simple methods for opening a new game, loading a level or a savegame. The Feature also creates the timemanager and different timesources used by subsystems.

If you wanna use your own managers (other specilized entitymanager), derive from this class and overwrite OnActivate() OnDeactivate().

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