Frame::FramePass Class Reference
#include <framepass.h>
Inheritance diagram for Frame::FramePass:
Detailed Description
A frame pass encapsulates all 3d rendering to a render target, organized into FrameBatches.(C) 2007 Radon Labs GmbH
Public Member Functions | |
FramePass () | |
constructor | |
virtual | ~FramePass () |
destructor | |
void | Discard () |
discard the frame pass | |
void | Render () |
render the pass | |
void | SetName (const Resources::ResourceId &resId) |
set the name of the frame pass | |
const Resources::ResourceId & | GetName () const |
get the name of the frame pass | |
void | SetShader (const Ptr< CoreGraphics::ShaderInstance > &shd) |
set pass shader | |
const Ptr < CoreGraphics::ShaderInstance > & | GetShader () const |
get pass shader | |
void | SetRenderTarget (const Ptr< CoreGraphics::RenderTarget > &rt) |
set render target | |
const Ptr < CoreGraphics::RenderTarget > & | GetRenderTarget () const |
get render target | |
void | AddVariable (const Ptr< CoreGraphics::ShaderVariableInstance > &var) |
add a shader variable instance to the frame pass | |
SizeT | GetNumVariables () const |
get number of shader variables | |
const Ptr < CoreGraphics::ShaderVariableInstance > & | GetVariableByIndex (IndexT i) const |
get shader variable by index | |
void | AddBatch (const Ptr< FrameBatch > &batch) |
add a frame batch to the frame pass | |
SizeT | GetNumBatches () const |
get number of frame batches | |
const Ptr< FrameBatch > & | GetBatchByIndex (IndexT i) const |
get batch by index | |
void | SetClearColor (const Math::float4 &c) |
set clear color | |
const Math::float4 & | GetClearColor () const |
get clear color | |
void | SetClearDepth (float d) |
set clear depth | |
float | GetClearDepth () const |
get clear depth | |
void | SetClearStencil (uchar s) |
set clear stencil value | |
uchar | GetClearStencil () const |
get clear stencil value | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.