Models::ModelNodeInstance Class Reference
#include <modelnodeinstance.h>
Detailed Description
A ModelNodeInstance holds the per-instance data of a ModelNode and does most of the actually interesting Model rendering stuff.(C) 2007 Radon Labs GmbH
Public Member Functions | |
ModelNodeInstance () | |
constructor | |
virtual | ~ModelNodeInstance () |
destructor | |
virtual void | Update () |
perform per-frame updates | |
virtual void | ApplyState () |
apply per-instance state prior to rendering | |
virtual void | Render () |
perform rendering | |
bool | HasParent () const |
return true if node has a parent | |
const Ptr < ModelNodeInstance > & | GetParent () const |
get parent node | |
const Util::Array < Ptr < ModelNodeInstance > > & | GetChildren () const |
get child nodes | |
bool | IsAttachedToModelInstance () const |
return true if attached to ModelInstance | |
const Ptr < ModelInstance > & | GetModelInstance () const |
get the ModelInstance we are attached to | |
const Ptr< ModelNode > & | GetModelNode () const |
get the ModelNode we're associated with | |
virtual void | SetVisible (bool b) |
set visible, used by charactersystem | |
bool | IsVisible () const |
is visible | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
void | SetParent (const Ptr< ModelNodeInstance > &p) |
set parent node | |
void | AddChild (const Ptr< ModelNodeInstance > &c) |
add a child node | |
virtual void | OnAttachToModelInstance (const Ptr< ModelInstance > &inst, const Ptr< ModelNode > &node, const Ptr< ModelNodeInstance > &parentNodeInst) |
called when attached to ModelInstance | |
virtual void | OnRemoveFromModelInstance () |
called when removed from ModelInstance | |
virtual void | OnNotifyVisible (IndexT frameIndex) |
notify that we are visible | |
virtual void | RenderDebug () |
render node specific debug shape | |
void | SetChildrenVisiblity (ModelNodeInstance *parent, bool b) |
set visible flag of children |
Member Function Documentation
void Models::ModelNodeInstance::Update | ( | ) | [virtual] |
perform per-frame updates
The Update() method is called exactly once per frame before visibility culling on every *potentially* visible model node instance. Actions performed in the Update() usually include resolving the world space transformation (if changed) and performing animation. The Update() method will be called from ModelInstance::Update() in "hierarchy order" (parent nodes will called before their child nodes).
Reimplemented in Models::CharacterNodeInstance, Models::ParticleSystemNodeInstance, Models::SkinShapeNodeInstance, and Models::TransformNodeInstance.
void Models::ModelNodeInstance::ApplyState | ( | ) | [virtual] |
apply per-instance state prior to rendering
The ApplyState() method is called when per-instance shader-state should be applied. This method may be called several times per frame. The calling order is always in "render order", first, the ApplyState() method on the ModelNode will be called, then each ApplyState() and Render() method of the ModelNodeInstance objects.
Reimplemented in Models::StateNodeInstance, and Models::TransformNodeInstance.
void Models::ModelNodeInstance::Render | ( | ) | [virtual] |
perform rendering
The Render() method is called when the ModelNodeInstance needs to render itself. There will always be a call to the Apply() method before Render() is called, however, Render() may be called several times per Apply() invokation.
Reimplemented in Models::ParticleSystemNodeInstance, Models::ShapeNodeInstance, and Models::SkinShapeNodeInstance.
void Models::ModelNodeInstance::SetVisible | ( | bool | b | ) | [inline, virtual] |
set visible, used by charactersystem
Set visibility of node and its children, should not be call per frame!
Reimplemented in Models::SkinShapeNodeInstance.
void Models::ModelNodeInstance::OnNotifyVisible | ( | IndexT | frameIndex | ) | [protected, virtual] |
notify that we are visible
This method is called from the NotifyVisible() methode of our ModelInstance object. If the ModelNodeInstance provides something renderable it should respond by adding itself as visible node instance to its model node.
Reimplemented in Models::ParticleSystemNodeInstance, Models::ShapeNodeInstance, and Models::SkinShapeNodeInstance.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.