The Nebula Device 3: BaseGameFeature::EntityLoader Class Reference

The Nebula Device 3

BaseGameFeature::EntityLoader Class Reference

#include <entityloader.h>

Inheritance diagram for BaseGameFeature::EntityLoader:

BaseGameFeature::EntityLoaderBase Core::RefCounted


Detailed Description

Loader helper for universal game entities. The properties which are attached to the entity are described in blueprints.xml, the attributes to attach come from the world database.

(C) 2007 Radon Labs GmbH

Public Member Functions

virtual bool Load (const Util::Array< Util::String > &activeLayers)
 load entity objects into the level
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Protected Member Functions

bool EntityIsInActiveLayer (const Ptr< Db::ValueTable > &values, IndexT rowIndex, const Util::Array< Util::String > &levelActiveLayers) const
 return true if entity at current Db::Reader pos is in active layer

Member Function Documentation

bool BaseGameFeature::EntityLoaderBase::EntityIsInActiveLayer ( const Ptr< Db::ValueTable > &  values,
IndexT  rowIndex,
const Util::Array< Util::String > &  levelActiveLayers 
) const [protected, inherited]

return true if entity at current Db::Reader pos is in active layer

Return true if the entity at the current Db::Reader position is in the active layer set.

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.