Game::PhysicsFeatureUnit Class Reference
#include <physicsfeatureunit.h>
Detailed Description
The physicsfeature offers the use of collision and physical representation of game objects.It uses the physics addon with use of a third party physics system (like ODE).
It offers a collide property for static environment objects and a physicsproperty for passiv moving dynamic objects and an actorphysicsproperty for active dynamic moving objects.
Additional there is a mousegripperproperty for grabbing and throwing physics object around.
IMPORTANT: the physics server and so the physics simulation system is triggered in OnFrame of the feature so
(C) 2007 Radon Labs GmbH