The Nebula Device 3: Util::SegmentedGfxUtil Class Reference

The Nebula Device 3

Util::SegmentedGfxUtil Class Reference

#include <segmentedgfxutil.h>


Detailed Description

Check if a Nebula3 graphics resource consists of hierarchy nodes below the toplevel node, and if yes, create one graphics entity for each hierarchy node. Otherwise create just a single graphics entity. This segmentation helps in visibility culling large environmental objects.

(C) 2007 Radon Labs GmbH