Models::CharacterNodeInstance Class Reference
#include <characternodeinstance.h>
Detailed Description
The CharacterNodeInstance actually renders a skinned shape, and holds all the necessary per-instance state to do so.It knows the selected visible skins an active textures for actual rendering.
(C) 2007 Radon Labs GmbH
Public Member Functions | |
CharacterNodeInstance () | |
constructor | |
virtual | ~CharacterNodeInstance () |
destructor | |
virtual void | Update () |
perform per-frame updates | |
const Ptr < Char::Character > & | GetCharacter () const |
get character | |
const Ptr < Char::CharacterSet > & | GetCharacterSet () const |
get character set | |
virtual void | ApplyState () |
apply per-instance state prior to rendering | |
void | SetPosition (const Math::point &p) |
set position | |
const Math::point & | GetPosition () const |
get position | |
void | SetRotate (const Math::quaternion &r) |
set rotate quaternion | |
const Math::quaternion & | GetRotate () const |
get rotate quaternion | |
void | SetScale (const Math::vector &s) |
set scale | |
const Math::vector & | GetScale () const |
get scale | |
void | SetRotatePivot (const Math::point &p) |
set rotate pivot | |
const Math::point & | GetRotatePivot () const |
get rotate pivot | |
void | SetScalePivot (const Math::point &p) |
set scale pivot | |
const Math::point & | GetScalePivot () const |
get scale pivot | |
const Math::matrix44 & | GetLocalTransform () |
get resulting local transform matrix in local parent space | |
const Math::matrix44 & | GetModelTransform () const |
get model space transform (valid after Update()) | |
virtual void | Render () |
perform rendering | |
bool | HasParent () const |
return true if node has a parent | |
const Ptr < ModelNodeInstance > & | GetParent () const |
get parent node | |
const Util::Array < Ptr < ModelNodeInstance > > & | GetChildren () const |
get child nodes | |
bool | IsAttachedToModelInstance () const |
return true if attached to ModelInstance | |
const Ptr < ModelInstance > & | GetModelInstance () const |
get the ModelInstance we are attached to | |
const Ptr< ModelNode > & | GetModelNode () const |
get the ModelNode we're associated with | |
virtual void | SetVisible (bool b) |
set visible, used by charactersystem | |
bool | IsVisible () const |
is visible | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
virtual void | OnAttachToModelInstance (const Ptr< ModelInstance > &inst, const Ptr< ModelNode > &node, const Ptr< ModelNodeInstance > &parentNodeInst) |
called when attached to ModelInstance | |
virtual void | OnRemoveFromModelInstance () |
called when removed from ModelInstance | |
virtual void | RenderDebug () |
render node specific debug shape | |
void | ValidateCharacter () |
validate character | |
void | SetParent (const Ptr< ModelNodeInstance > &p) |
set parent node | |
void | AddChild (const Ptr< ModelNodeInstance > &c) |
add a child node | |
virtual void | OnNotifyVisible (IndexT frameIndex) |
notify that we are visible | |
void | SetChildrenVisiblity (ModelNodeInstance *parent, bool b) |
set visible flag of children |
Member Function Documentation
void Models::TransformNodeInstance::ApplyState | ( | ) | [virtual, inherited] |
apply per-instance state prior to rendering
Set our model matrix (computed in the Update() method) as current model matrix in the TransformDevice.
Reimplemented from Models::ModelNodeInstance.
Reimplemented in Models::StateNodeInstance.
void Models::ModelNodeInstance::Render | ( | ) | [virtual, inherited] |
perform rendering
The Render() method is called when the ModelNodeInstance needs to render itself. There will always be a call to the Apply() method before Render() is called, however, Render() may be called several times per Apply() invokation.
Reimplemented in Models::ParticleSystemNodeInstance, Models::ShapeNodeInstance, and Models::SkinShapeNodeInstance.
void Models::ModelNodeInstance::SetVisible | ( | bool | b | ) | [inline, virtual, inherited] |
set visible, used by charactersystem
Set visibility of node and its children, should not be call per frame!
Reimplemented in Models::SkinShapeNodeInstance.
void Models::ModelNodeInstance::OnNotifyVisible | ( | IndexT | frameIndex | ) | [protected, virtual, inherited] |
notify that we are visible
This method is called from the NotifyVisible() methode of our ModelInstance object. If the ModelNodeInstance provides something renderable it should respond by adding itself as visible node instance to its model node.
Reimplemented in Models::ParticleSystemNodeInstance, Models::ShapeNodeInstance, and Models::SkinShapeNodeInstance.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.