Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- i -
- Id() : Messaging::Id
- IncrClientCount() : Resources::ManagedResource
- Increment() : Win32::Win32Interlocked
- IncrUseCount() : Resources::Resource
- IndexBufferBase() : Base::IndexBufferBase
- Initialize() : Util::QuadTree< TYPE >::Node
- InputEvent() : Input::InputEvent
- InputFocus() : GraphicsFeature::InputFocus
- InputHandler() : Input::InputHandler
- InputServer() : Input::InputServer
- InputServerBase() : Base::InputServerBase
- Insert() : Threading::SafePriorityQueue< PRITYPE, TYPE > , Util::Array< TYPE > , Util::SimpleTree< VALUETYPE >::Node
- InsertEntity() : Graphics::Cell
- InsertSorted() : Util::Array< TYPE >
- inside() : Math::rectangle< TYPE > , Math::sphere
- Instance() : Core::Factory
- IntAttrId() : Attr::IntAttrId
- intersect() : Math::line
- intersect_sweep() : Math::sphere
- intersects() : Math::bbox , Math::sphere
- IOMessage() : Interface::IOMessage
- IoPageHandler() : Debug::IoPageHandler
- IoServer() : IO::IoServer
- IsA() : Core::RefCounted
- IsActive() : Graphics::GraphicsEntity , Game::Entity , Game::FeatureUnit , Game::Manager , Game::Property
- IsAlwaysOnTop() : AsyncGraphics::DisplayProxy , Base::DisplayDeviceBase
- IsArray() : Base::ShaderVariableBase
- IsAsyncEnabled() : Resources::Resource , Resources::ResourceMapper
- IsAttached() : Input::InputHandler
- IsAttachedToCell() : Graphics::GraphicsEntity
- IsAttachedToModel() : Models::ModelInstance , Models::ModelNode
- IsAttachedToModelInstance() : Models::ModelNodeInstance
- IsAttachedToResource() : Resources::ResourceLoader , Resources::ResourceSaver
- IsAttachedToResourceManager() : Resources::ResourceMapper
- IsAttachedToServer() : Graphics::Stage , Graphics::View
- IsAttachedToStage() : Graphics::Cell , Graphics::GraphicsEntity
- IsAttachedToStageProxy() : AsyncGraphics::GraphicsEntityProxy
- IsAttachedToView() : Graphics::CameraEntity
- IsBlocking() : Net::TcpClient
- IsBound() : Win32::Win32Socket
- IsCapturing() : Input::InputHandler
- IsConnected() : Win32::Win32Socket , Base::GamePadBase , Net::TcpClient , Net::TcpClientConnection
- IsDefaultRenderTarget() : Base::RenderTargetBase
- IsDefaultView() : AsyncGraphics::ViewProxy
- IsDerivedFrom() : Core::Rtti
- IsDeviceName() : Win32::Win32FSWrapper
- isdirty() : Math::transform44
- IsDisplayModeSwitchEnabled() : AsyncGraphics::DisplayProxy , Base::DisplayDeviceBase
- IsDynamic() : Attr::AttributeDefinitionBase , Attr::AttrId
- IsEmpty() : IO::URI , Scripting::ArgsBlock , Threading::SafePriorityQueue< PRITYPE, TYPE > , Threading::SafeQueue< TYPE > , Util::Array< TYPE > , Util::Dictionary< KEYTYPE, VALUETYPE > , Util::HashTable< KEYTYPE, VALUETYPE > , Util::List< TYPE > , Util::Queue< TYPE > , Util::SimpleTree< VALUETYPE >::Node , Util::Stack< TYPE > , Util::String
- IsEnabled() : PhysicsFeature::PhysicsProperty
- IsEntityHandleValid() : AsyncGraphics::GraphicsEntityProxy
- IsFullscreen() : AsyncGraphics::DisplayProxy , Base::DisplayDeviceBase
- IsInBeginFrame() : Base::RenderDeviceBase
- IsInetAddr() : Win32::Win32IpAddress
- IsInFocus() : BaseGameFeature::EntityManager
- IsInstanceOf() : Core::RefCounted
- IsLoaded() : Resources::Resource , BaseGameFeature::UserProfile
- IsMapped() : IO::Stream
- IsMemoryMappingEnabled() : IO::BinaryWriter , IO::BinaryReader
- IsModified() : Attr::AttributeTable
- IsMounted() : IO::ZipFileSystem
- IsOpen() : CoreGraphics::VertexLayoutServer , Frame::FrameServer , Graphics::GraphicsServer , Base::InputServerBase , Models::ModelServer , Models::VisResolver , Resources::ResourceManager , BaseGameFeature::LoaderServer , Scripting::ScriptServer , Base::RenderDeviceBase , IO::Stream , Core::CoreServer , Lighting::LightServerBase , App::Application , Http::HttpServer , IO::Console , IO::ConsoleHandler , IO::StreamReader , IO::StreamWriter , IO::ZipArchive , Messaging::AsyncPort , Messaging::Handler , Net::TcpServer , Win32::Win32Socket , Resources::SharedResourceServer , AsyncGraphics::DisplayProxy , AsyncGraphics::GraphicsServerProxy , Base::DisplayDeviceBase , Base::ShaderServerBase , Base::ShapeRendererBase , Base::TransformDeviceBase
- IsOrthogonal() : Graphics::CameraEntity , AsyncGraphics::CameraEntityProxy
- IsOverlayAnimationActive() : Graphics::ActorEntity
- IsPending() : Resources::Resource
- IsPerspective() : AsyncGraphics::CameraEntityProxy , Graphics::CameraEntity
- IsQuitRequested() : App::RenderApplication , Base::InputServerBase , Game::GameServer , App::AsyncRenderApplication
- IsReadOnly() : Win32::Win32FSWrapper , IO::IoServer
- IsRegistered() : Scripting::Command
- IsResolved() : Models::VisResolveContainer< TYPE >
- IsRowDeleted() : Attr::AttributeTable
- IsRowModified() : Attr::AttributeTable
- IsRunning() : Win32::Win32Thread
- IsSpecial() : BaseGameFeature::CategoryManager::Category
- IsTripleBufferingEnabled() : Base::DisplayDeviceBase , AsyncGraphics::DisplayProxy
- IsUriSchemeRegistered() : IO::IoServer
- IsValid() : Base::RenderTargetBase , Util::Atom< TYPE > , Win32::Win32Guid , IO::MediaType , Util::Proxy< TYPE > , IO::URI , AsyncGraphics::ViewProxy , Util::Blob , Graphics::GraphicsEntity , BaseGameFeature::CategoryManager::Entry , Util::String , Base::ShaderInstanceBase , Base::VertexLayoutBase , AsyncGraphics::GraphicsEntityProxy , Util::FourCC , Attr::AttrId
- IsValidBool() : Util::String
- IsValidFloat() : Util::String
- IsValidFloat4() : Util::String
- IsValidFourCC() : Attr::AttrId
- IsValidHttpRequest() : Http::HttpRequestReader
- IsValidInt() : Util::String
- IsValidMatrix44() : Util::String
- IsValidName() : Attr::AttrId
- IsVerticalSyncEnabled() : AsyncGraphics::DisplayProxy , Base::DisplayDeviceBase
- IsVirtual() : BaseGameFeature::CategoryManager::Category
- IsVisible() : AsyncGraphics::GraphicsEntityProxy , Graphics::GraphicsEntity , Models::ModelNodeInstance
- IsZipArchiveMounted() : IO::IoServer
- IsZipFileSystemEnabled() : IO::IoServer
- Iterator() : Util::List< TYPE >::Iterator , Util::FixedArray< TYPE > , Util::Array< TYPE >