Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- m -
- ManagedResource() : Resources::ManagedResource
- Manager() : Game::Manager
- Map() : IO::MemoryStream , Base::TextureBase , Base::VertexBufferBase , IO::Stream , CoreGraphics::CPUIndexBuffer , CoreGraphics::CPUVertexBuffer , IO::FileStream , IO::ZipFileStream , Direct3D9::D3D9IndexBuffer , Direct3D9::D3D9Texture , Base::IndexBufferBase , Direct3D9::D3D9VertexBuffer
- MapCubeFace() : Direct3D9::D3D9Texture , Base::TextureBase
- MapInfo() : Base::TextureBase::MapInfo
- Mask : CoreGraphics::ShaderFeature
- MatchPattern() : Util::String
- Matrix44AttrId() : Attr::Matrix44AttrId
- maximize() : Math::float2
- MaxNumColorBuffers : Base::RenderTargetBase
- MayaCameraUtil() : RenderUtil::MayaCameraUtil
- MediaType() : IO::MediaType
- MemoryIndexBufferLoaderBase() : Base::MemoryIndexBufferLoaderBase
- MemoryPageHandler() : Debug::MemoryPageHandler
- MemoryStream() : IO::MemoryStream
- MemoryVertexBufferLoaderBase() : Base::MemoryVertexBufferLoaderBase
- MeshBase() : Base::MeshBase
- MeshPageHandler() : Debug::MeshPageHandler
- Message() : Messaging::Message
- MessageReader() : Messaging::MessageReader
- MessageWriter() : Messaging::MessageWriter
- minimize() : Math::float2
- Model() : Models::Model
- ModelEntity() : Graphics::ModelEntity
- ModelInstance() : Models::ModelInstance
- ModelNode() : Models::ModelNode
- ModelNodeInstance() : Models::ModelNodeInstance
- ModelServer() : Models::ModelServer
- Month : Base::CalendarTimeBase
- MonthToString() : Base::CalendarTimeBase
- Mount() : IO::ZipFileSystem
- MountZipArchive() : IO::IoServer
- MouseBase() : Base::MouseBase
- MouseGripperProperty() : PhysicsFeature::MouseGripperProperty
- MoveFollow() : BaseGameFeature::MoveFollow