Graphics::ModelEntity Class Reference
#include <modelentity.h>
Detailed Description
Represents a visible graphics object.(C) 2007 Radon Labs GmbH
Public Types | |
enum | Type |
entity types | |
enum | LinkType |
visibility link types | |
Public Member Functions | |
ModelEntity () | |
constructor | |
virtual | ~ModelEntity () |
destructor | |
void | SetResourceId (const Resources::ResourceId &resId) |
set the model's resource id | |
const Resources::ResourceId & | GetResourceId () const |
get the model's resource id | |
Resources::Resource::State | GetModelResourceState () const |
get the state of the contained managed model resource | |
const Ptr < Models::ModelInstance > & | GetModelInstance () const |
get pointer to model instance (only valid if already loaded) | |
bool | IsActive () const |
return true if entity is currently active (is between OnActivate()/OnDeactivate() | |
bool | IsValid () const |
return true if entity is current valid (ready for rendering) | |
Type | GetType () const |
get the entity type | |
void | SetTransform (const Math::matrix44 &m) |
set the entity's world space transform | |
const Math::matrix44 & | GetTransform () const |
get the entity's world space transform | |
void | SetVisible (bool b) |
set the entity's visibility | |
bool | IsVisible () const |
return true if entity is set to visible | |
const Ptr< Stage > & | GetStage () const |
get the stage this entity is attached to | |
bool | IsAttachedToStage () const |
return true if entity is attached to stage | |
const Ptr< Cell > & | GetCell () const |
get the cell this entity is attached to | |
bool | IsAttachedToCell () const |
return true if entity is attached to cell | |
const Math::bbox & | GetLocalBoundingBox () const |
get the local space bounding box | |
const Math::bbox & | GetGlobalBoundingBox () |
get bounding box in global space | |
void | ClearLinks (LinkType linkType) |
clear all visibility links | |
void | AddLink (LinkType linkType, const Ptr< GraphicsEntity > &entity) |
add visibility link | |
const Util::Array < Ptr < GraphicsEntity > > & | GetLinks (LinkType type) const |
get visibility links by type | |
virtual Math::ClipStatus::Type | ComputeClipStatus (const Math::bbox &box) |
compute clip status against bounding box | |
void | SetTime (Timing::Time t) |
set graphics time | |
Timing::Time | GetTime () const |
get graphics time | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
virtual void | OnActivate () |
called when entity is created | |
virtual void | OnDeactivate () |
called before entity is destroyed | |
virtual void | OnTransformChanged () |
called when transform matrix changed | |
virtual void | OnUpdate () |
called to update the entity before rendering | |
virtual void | OnRenderDebug () |
called to render a debug visualization of the entity | |
void | ValidateModelInstance () |
validate the ModelInstance | |
void | SetType (Type t) |
set entity type, call in constructor of derived class! | |
void | SetLocalBoundingBox (const Math::bbox &b) |
set the local space bounding box | |
void | SetValid (bool b) |
set to valid state (when the entity becomes ready for rendering) | |
virtual Ptr < GraphicsEntity > | CreateClone () const |
create a clone of the entity | |
virtual void | OnAttachToStage (const Ptr< Stage > &stage) |
called when attached to Stage | |
virtual void | OnRemoveFromStage () |
called when removed from Stage | |
virtual void | OnAttachToCell (const Ptr< Cell > &cell) |
called when attached to a Cell | |
virtual void | OnRemoveFromCell () |
called when removed from a Cell | |
virtual void | OnShow () |
called when the entity becomes visible | |
virtual void | OnHide () |
called when the entity becomes invisible | |
virtual void | OnRender () |
called before the entity is rendered | |
void | UpdatePositionInCellTree () |
update our position in the cell hierarchy | |
void | UpdateGlobalBoundingBox () |
update the global bounding box from the transform and local box |
Member Function Documentation
void Graphics::ModelEntity::OnActivate | ( | ) | [protected, virtual] |
called when entity is created
This will initialize the managed model inside the ModelEntity.
Reimplemented from Graphics::GraphicsEntity.
Reimplemented in Graphics::ActorEntity.
void Graphics::ModelEntity::OnDeactivate | ( | ) | [protected, virtual] |
called before entity is destroyed
Cleanup our managed model, and ModelInstance if it is already initialized.
Reimplemented from Graphics::GraphicsEntity.
Reimplemented in Graphics::ActorEntity.
void Graphics::ModelEntity::OnTransformChanged | ( | ) | [protected, virtual] |
called when transform matrix changed
In OnTransformChanged() we need to update the transformation of our ModelInstance (if it has already been initialised).
Reimplemented from Graphics::GraphicsEntity.
void Graphics::ModelEntity::OnUpdate | ( | ) | [protected, virtual] |
called to update the entity before rendering
In OnUpdate() the ModelEntity first needs to check whether the ManagedModel has already been loaded, and if yes, a ModelInstance will be created, finally, the ModelInstance will be prepared for rendering.
Reimplemented from Graphics::GraphicsEntity.
Reimplemented in Graphics::ActorEntity.
void Graphics::ModelEntity::OnRenderDebug | ( | ) | [protected, virtual] |
called to render a debug visualization of the entity
Render our debug visualization (the bounding box).
Reimplemented from Graphics::GraphicsEntity.
void Graphics::ModelEntity::ValidateModelInstance | ( | ) | [protected] |
validate the ModelInstance
This creates and initializes our ModelInstance if needed. Since Model loading happens asynchronously this may happen at any time after the ModelEntity is activated.
ClipStatus::Type Graphics::GraphicsEntity::ComputeClipStatus | ( | const Math::bbox & | box | ) | [virtual, inherited] |
compute clip status against bounding box
Compute the clip status between this entity and a bounding box in global space. This method must be overwritten in a derived class.
Reimplemented in Graphics::CameraEntity, Lighting::GlobalLightEntity, and Lighting::SpotLightEntity.
Ptr< GraphicsEntity > Graphics::GraphicsEntity::CreateClone | ( | ) | const [protected, virtual, inherited] |
create a clone of the entity
This method is called to create an exact clone of this graphics entity. The new entity will not be attached to a stage.
void Graphics::GraphicsEntity::OnAttachToStage | ( | const Ptr< Stage > & | s | ) | [protected, virtual, inherited] |
called when attached to Stage
This method is called when the graphics entity is attached to a stage. An entity may only be attached to one stage at any time, but can be attached to different stages during its lifetime. Attachging an entity to a stage may be relatively slow because the entity must be inserted into the cell hierarchy.
void Graphics::GraphicsEntity::OnRemoveFromStage | ( | ) | [protected, virtual, inherited] |
called when removed from Stage
This method is called when the graphics entity is removed from a stage.
void Graphics::GraphicsEntity::OnRemoveFromCell | ( | ) | [protected, virtual, inherited] |
called when removed from a Cell
Called when the graphics entity is removed from a cell inside a stage.
void Graphics::GraphicsEntity::OnShow | ( | ) | [protected, virtual, inherited] |
called when the entity becomes visible
This method is called from the SetVisible() method when the entity changes from invisible to visible state.
void Graphics::GraphicsEntity::OnHide | ( | ) | [protected, virtual, inherited] |
called when the entity becomes invisible
This method is called from the SetVisible() method when the entity changes from visible to invisible state.
void Graphics::GraphicsEntity::OnRender | ( | ) | [protected, virtual, inherited] |
called before the entity is rendered
This method is called on the graphics entity to render itself. This method will only be called if the entity is visible through the camera of the currently rendered View.
void Graphics::GraphicsEntity::UpdatePositionInCellTree | ( | ) | [protected, inherited] |
update our position in the cell hierarchy
This method is called from OnUpdate() when either the entity's transformation or bounding box has changed. It checks if the entity still fits into its current cell, and if not, moves the entity in a new cell.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.