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The Nebula Device 3: Lighting::LightType Class Reference
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LightType
Lighting::LightType Class Reference
#include <lighttype.h>
Detailed Description
Identifies different light types.
(C) 2007 Radon Labs GmbH
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The Nebula Device 3
Data Structures
AngularPFeedbackLoop
App::Application
App::AsyncRenderApplication
App::AsyncViewerApplication
App::ConsoleApplication
App::GameApplication
App::GameStateHandler
App::RenderApplication
App::ViewerApplication
Application::StateHandler
AsyncGraphics::AsyncGraphicsHandler
AsyncGraphics::AsyncGraphicsInterface
AsyncGraphics::CameraEntityProxy
AsyncGraphics::DisplayProxy
AsyncGraphics::GraphicsEntityProxy
AsyncGraphics::GraphicsServerProxy
AsyncGraphics::Handle
AsyncGraphics::ViewProxy
AsyncHttp::AsyncHttpHandler
AsyncHttp::AsyncHttpInterface
AsyncHttp::HttpServerProxy
Attr::AccessMode
Attr::Attribute
Attr::AttributeContainer
Attr::AttributeDefinition< VALUETYPE, TYPE >
Attr::AttributeDefinitionBase
Attr::AttributeTable
Attr::AttrId
Attr::BlobAttrId
Attr::BoolAttrId
Attr::Float4AttrId
Attr::FloatAttrId
Attr::GuidAttrId
Attr::IntAttrId
Attr::Matrix44AttrId
Attr::StringAttrId
Base::CalendarTimeBase
Base::D3D9TransformDevice
Base::DisplayDeviceBase
Base::GamePadBase
Base::IndexBufferBase
Base::InputServerBase
Base::KeyboardBase
Base::MemoryIndexBufferLoaderBase
Base::MemoryVertexBufferLoaderBase
Base::MeshBase
Base::MouseBase
Base::PreShader
Base::RenderDeviceBase
Base::RenderTargetBase
Base::ResourceBase
Base::ShaderBase
Base::ShaderInstanceBase
Base::ShaderServerBase
Base::ShaderVariableBase
Base::ShaderVariableInstanceBase
Base::ShaderVariationBase
Base::ShapeRendererBase
Base::StreamTextureSaverBase
Base::TextureBase
Base::TextureBase::MapInfo
Base::TransformDeviceBase
Base::VertexBufferBase
Base::VertexLayoutBase
BaseGameFeature::CategoryManager
BaseGameFeature::CategoryManager::Category
BaseGameFeature::CategoryManager::Entry
BaseGameFeature::EntityLoader
BaseGameFeature::EntityLoaderBase
BaseGameFeature::EntityManager
BaseGameFeature::EntityManager::DelayedJob
BaseGameFeature::EnvEntityManager
BaseGameFeature::EnvironmentLoader
BaseGameFeature::EnvQueryManager
BaseGameFeature::FactoryManager
BaseGameFeature::FactoryManager::BluePrint
BaseGameFeature::FocusManager
BaseGameFeature::GlobalAttrsManager
BaseGameFeature::LevelLoader
BaseGameFeature::LoaderServer
BaseGameFeature::MoveFollow
BaseGameFeature::UserProfile
core
Core::CoreServer
Core::Factory
Core::Ptr
Core::RefCounted
Core::RefCountedList
Core::Rtti
Core::Singleton
Core::SysFunc
CoreGraphics::Adapter
CoreGraphics::AdapterInfo
CoreGraphics::AntiAliasQuality
CoreGraphics::BatchType
CoreGraphics::CPUIndexBuffer
CoreGraphics::CPUMemoryIndexBufferLoader
CoreGraphics::CPUMemoryVertexBufferLoader
CoreGraphics::CPUVertexBuffer
CoreGraphics::DisplayDevice
CoreGraphics::DisplayEvent
CoreGraphics::DisplayEventHandler
CoreGraphics::DisplayMode
CoreGraphics::ImageFileFormat
CoreGraphics::IndexBuffer
CoreGraphics::IndexType
CoreGraphics::MemoryIndexBufferLoader
CoreGraphics::MemoryVertexBufferLoader
CoreGraphics::Mesh
CoreGraphics::PixelFormat
CoreGraphics::PrimitiveGroup
CoreGraphics::PrimitiveTopology
CoreGraphics::RenderDevice
CoreGraphics::RenderEvent
CoreGraphics::RenderEventHandler
CoreGraphics::RenderTarget
CoreGraphics::Shader
CoreGraphics::ShaderFeature
CoreGraphics::ShaderInstance
CoreGraphics::ShaderServer
CoreGraphics::ShaderVariable
CoreGraphics::ShaderVariableInstance
CoreGraphics::ShaderVariation
CoreGraphics::ShapeRenderer
CoreGraphics::StreamAnimationLoader
CoreGraphics::StreamMeshLoader
CoreGraphics::StreamShaderLoader
CoreGraphics::StreamTextureLoader
CoreGraphics::StreamTextureSaver
CoreGraphics::Texture
CoreGraphics::ThreadSafeDisplayEventHandler
CoreGraphics::ThreadSafeRenderEventHandler
CoreGraphics::TransformDevice
CoreGraphics::VertexBuffer
CoreGraphics::VertexComponent
CoreGraphics::VertexLayout
CoreGraphics::VertexLayoutServer
Debug::CorePageHandler
Debug::DisplayPageHandler
Debug::IoPageHandler
Debug::MemoryPageHandler
Debug::MeshPageHandler
Debug::MiniDump
Debug::ScriptingPageHandler
Debug::ShaderPageHandler
Debug::TexturePageHandler
Direct3D9::D3D9DisplayDevice
Direct3D9::D3D9IndexBuffer
Direct3D9::D3D9MemoryIndexBufferLoader
Direct3D9::D3D9MemoryVertexBufferLoader
Direct3D9::D3D9RenderDevice
Direct3D9::D3D9RenderTarget
Direct3D9::D3D9Shader
Direct3D9::D3D9ShaderInstance
Direct3D9::D3D9ShaderServer
Direct3D9::D3D9ShaderVariable
Direct3D9::D3D9ShaderVariation
Direct3D9::D3D9ShapeRenderer
Direct3D9::D3D9StreamShaderLoader
Direct3D9::D3D9StreamTextureLoader
Direct3D9::D3D9StreamTextureSaver
Direct3D9::D3D9Texture
Direct3D9::D3D9Types
Direct3D9::D3D9VertexBuffer
Direct3D9::D3D9VertexLayout
Frame::FrameBatch
Frame::FramePass
Frame::FramePostEffect
Frame::FrameServer
Frame::FrameShader
Frame::FrameShaderLoader
Frame::LightingMode
Frame::SortingMode
Game::BaseGameFeatureUnit
Game::CoreFeature
Game::Entity
Game::FeatureUnit
Game::GameServer
Game::Manager
Game::PhysicsFeatureUnit
Game::Property
Graphics::ActorEntity
Graphics::CameraEntity
Graphics::Cell
Graphics::GraphicsEntity
Graphics::GraphicsServer
Graphics::ModelEntity
Graphics::QuadtreeStageBuilder
Graphics::SimpleStageBuilder
Graphics::Stage
Graphics::StageBuilder
Graphics::View
GraphicsFeature::CameraDistance
GraphicsFeature::CameraFocus
GraphicsFeature::CameraOrbit
GraphicsFeature::CameraReset
GraphicsFeature::GetGraphicsEntities
GraphicsFeature::GraphicsFeatureUnitUnit
GraphicsFeature::InputFocus
GraphicsFeature::SetVisible
Http::Base64Writer
Http::DefaultHttpRequestHandler
Http::HtmlElement
Http::HtmlPageWriter
Http::HttpMethod
Http::HttpRequest
Http::HttpRequestHandler
Http::HttpRequestReader
Http::HttpResponseWriter
Http::HttpServer
Http::HttpStatus
Input::GamePad
Input::InputEvent
Input::InputHandler
Input::InputPriority
Input::InputServer
Input::Key
Input::Keyboard
Input::Mouse
Input::MouseButton
Interface::CopyFile
Interface::CreateDirectory
Interface::DeleteDirectory
Interface::DeleteFile
Interface::IOMessage
Interface::MountZipArchive
Interface::ReadStream
Interface::WriteStream
Internal::FSWrapper
IO::Assign
IO::BinaryReader
IO::BinaryWriter
IO::Console
IO::ConsoleHandler
IO::FileStream
IO::FileTime
IO::Interface
IO::IOInterfaceHandlerBase
IO::IoServer
IO::MediaType
IO::MemoryStream
IO::Stream
IO::StreamReader
IO::StreamWriter
IO::TextReader
IO::TextWriter
IO::URI
IO::XmlReader
IO::XmlWriter
IO::ZipArchive
IO::ZipDirEntry
IO::ZipFileEntry
IO::ZipFileStream
IO::ZipFileSystem
Legacy::Nax2StreamReader
Legacy::Nvx2StreamReader
Lighting::AbstractLightEntity
Lighting::GlobalLightEntity
Lighting::LightServer
Lighting::LightServerBase
Lighting::LightType
Lighting::PSSMUtil
Lighting::ShadowServer
Lighting::SM30LightServer
Lighting::SM30ShadowServer
Lighting::SpotLightEntity
Math::bbox
Math::ClipStatus
Math::float2
Math::float4
Math::line
Math::matrix44
Math::noise
Math::plane
Math::point
Math::polar
Math::quaternion
Math::rectangle< TYPE >
Math::sphere
Math::transform44
Math::vector
Memory::Heap
Memory::Memory
Memory::MemoryStatus
Messaging::AddAttachment
Messaging::AddSkin
Messaging::AnimationHotspotTriggered
Messaging::ApplyImpulseAtPos
Messaging::AsyncPort
Messaging::Dispatcher
Messaging::FadeAnimation
Messaging::GetActiveAnimation
Messaging::GetAnimationInfo
Messaging::GetAttachmentEntities
Messaging::GetHotspotTime
Messaging::GetJointMatrix
Messaging::GetPhysicsEntity
Messaging::Handler
Messaging::HasAttachment
Messaging::HideAttachment
Messaging::Id
Messaging::Message
Messaging::MessageReader
Messaging::MessageWriter
Messaging::MoveDirection
Messaging::MoveGoto
Messaging::MoveRotate
Messaging::MoveSetVelocity
Messaging::MoveStop
Messaging::MoveTurn
Messaging::Port
Messaging::RemAttachment
Messaging::RemSkin
Messaging::SetAnimation
Messaging::SetFadeAnimationMix
Messaging::SetTransform
Messaging::ShowAttachment
Messaging::UpdateAttachments
Messaging::UpdateTransform
Models::BinaryModelReader
Models::BinaryModelWriter
Models::CharacterNode
Models::CharacterNodeInstance
Models::ManagedModel
Models::Model
Models::ModelInstance
Models::ModelNode
Models::ModelNodeInstance
Models::ModelNodeType
Models::ModelReader
Models::ModelServer
Models::ModelWriter
Models::N2ModelReader
Models::ParticleSystemNode
Models::ParticleSystemNodeInstance
Models::ShapeNode
Models::ShapeNodeInstance
Models::SkinShapeNode
Models::SkinShapeNodeInstance
Models::StateNode
Models::StateNodeInstance
Models::StreamModelLoader
Models::TransformNode
Models::TransformNodeInstance
Models::VisResolveContainer< TYPE >
Models::VisResolver
Models::XmlModelReader
Models::XmlModelWriter
Net::IpAddress
Net::Socket
Net::TcpClient
Net::TcpClientConnection
Net::TcpServer
PFeedbackLoop
PhysicsFeature::MouseGripperProperty
PhysicsFeature::PhysicsProperty
PIDFeedbackLoop
PQuatFeedbackLoop
PreShaders::BoxFilterKernel
PreShaders::GaussianBlur5x5FilterKernel
QuadTree
RenderUtil::MayaCameraUtil
Resources::DynamicMeshResourceLoader
Resources::ManagedMesh
Resources::ManagedResource
Resources::ManagedTexture
Resources::Resource
Resources::ResourceId
Resources::ResourceLoader
Resources::ResourceManager
Resources::ResourceMapper
Resources::ResourceSaver
Resources::SharedResourceServer
Resources::SimpleResourceMapper
Scripting::Arg
Scripting::ArgsBlock
Scripting::Command
Scripting::LuaServer
Scripting::ScriptServer
System::AppEntry
System::ByteOrder
System::Cpu
System::Win32Registry
Threading::Barrier
Threading::CriticalSection
Threading::Event
Threading::Interlocked
Threading::SafePriorityQueue< PRITYPE, TYPE >
Threading::SafeQueue< TYPE >
Threading::Thread
Threading::ThreadLocalPtr< T >
Timing::CalendarTime
Timing::InputTimeSource
Timing::SystemTimeSource
Timing::TimeManager
Timing::Timer
Timing::TimeSource
Timing::TimingTimeSource
Util::Array< TYPE >
Util::Atom< TYPE >
Util::Blob
Util::CharEnhancementUtil
Util::CmdLineArgs
Util::Crc
Util::Dictionary< KEYTYPE, VALUETYPE >
Util::FixedArray< TYPE >
Util::FixedTable< TYPE >
Util::FourCC
Util::Guid
Util::HashTable< KEYTYPE, VALUETYPE >
Util::KeyValuePair< KEYTYPE, VALUETYPE >
Util::LightFlickerUtil
Util::List< TYPE >
Util::List< TYPE >::Iterator
Util::Proxy< TYPE >
Util::QuadTree< TYPE >::Node
Util::Queue< TYPE >
Util::SegmentedGfxUtil
Util::SimpleTree< VALUETYPE >
Util::SimpleTree< VALUETYPE >::Node
Util::Stack< TYPE >
Util::String
Util::StringAtom
Util::Variant
Win32::SysFunc
Win32::Win32Barrier
Win32::Win32CalendarTime
Win32::Win32ConsoleHandler
Win32::Win32CriticalSection
Win32::Win32DisplayDevice
Win32::Win32Event
Win32::Win32FileTime
Win32::Win32FSWrapper
Win32::Win32Guid
Win32::Win32Heap
Win32::Win32InputDisplayEventHandler
Win32::Win32InputServer
Win32::Win32Interlocked
Win32::Win32IpAddress
Win32::Win32MiniDump
Win32::Win32Mouse
Win32::Win32Socket
Win32::Win32Thread
Win32::Win32Timer
XInput::XInputGamePad
Class Hierarchy
AngularPFeedbackLoop
App::Application
App::AsyncRenderApplication
App::AsyncViewerApplication
App::ConsoleApplication
App::GameApplication
App::RenderApplication
App::ViewerApplication
App::GameStateHandler
Application::StateHandler
AsyncGraphics::Handle
AsyncHttp::AsyncHttpHandler
AsyncHttp::HttpServerProxy
Attr::AccessMode
Attr::AttributeContainer
Attr::AttributeDefinitionBase
Attr::AttributeDefinition< VALUETYPE, TYPE >
Attr::AttrId
Attr::BlobAttrId
Attr::BoolAttrId
Attr::Float4AttrId
Attr::FloatAttrId
Attr::GuidAttrId
Attr::IntAttrId
Attr::Matrix44AttrId
Attr::StringAttrId
Base::CalendarTimeBase
Win32::Win32CalendarTime
Timing::CalendarTime
Base::D3D9TransformDevice
Base::PreShader
Base::TextureBase::MapInfo
BaseGameFeature::CategoryManager::Category
BaseGameFeature::CategoryManager::Entry
BaseGameFeature::EntityManager::DelayedJob
BaseGameFeature::FactoryManager::BluePrint
BaseGameFeature::LevelLoader
core
Core::Factory
Core::Ptr
Core::RefCounted
AsyncGraphics::DisplayProxy
AsyncGraphics::GraphicsEntityProxy
AsyncGraphics::CameraEntityProxy
AsyncGraphics::GraphicsServerProxy
AsyncGraphics::ViewProxy
Attr::AttributeTable
Base::DisplayDeviceBase
Win32::Win32DisplayDevice
Direct3D9::D3D9DisplayDevice
CoreGraphics::DisplayDevice
Base::InputServerBase
Win32::Win32InputServer
Input::InputServer
Base::RenderDeviceBase
Direct3D9::D3D9RenderDevice
CoreGraphics::RenderDevice
Base::RenderTargetBase
Direct3D9::D3D9RenderTarget
CoreGraphics::RenderTarget
Base::ShaderInstanceBase
Direct3D9::D3D9ShaderInstance
CoreGraphics::ShaderInstance
Base::ShaderServerBase
Direct3D9::D3D9ShaderServer
CoreGraphics::ShaderServer
Base::ShaderVariableBase
Direct3D9::D3D9ShaderVariable
CoreGraphics::ShaderVariable
Base::ShaderVariableInstanceBase
CoreGraphics::ShaderVariableInstance
Base::ShaderVariationBase
Direct3D9::D3D9ShaderVariation
CoreGraphics::ShaderVariation
Base::ShapeRendererBase
Direct3D9::D3D9ShapeRenderer
CoreGraphics::ShapeRenderer
Base::TransformDeviceBase
Base::VertexLayoutBase
Direct3D9::D3D9VertexLayout
CoreGraphics::VertexLayout
BaseGameFeature::EntityLoaderBase
BaseGameFeature::EntityLoader
BaseGameFeature::EnvironmentLoader
BaseGameFeature::LoaderServer
BaseGameFeature::UserProfile
Core::CoreServer
CoreGraphics::DisplayEventHandler
CoreGraphics::ThreadSafeDisplayEventHandler
Win32::Win32InputDisplayEventHandler
CoreGraphics::RenderEventHandler
CoreGraphics::ThreadSafeRenderEventHandler
CoreGraphics::VertexLayoutServer
Frame::FrameBatch
Frame::FramePass
Frame::FramePostEffect
Frame::FrameServer
Frame::FrameShader
Game::Entity
Game::FeatureUnit
Game::GameServer
Graphics::Cell
Graphics::GraphicsEntity
Graphics::CameraEntity
Graphics::ModelEntity
Graphics::ActorEntity
Lighting::AbstractLightEntity
Lighting::GlobalLightEntity
Lighting::SpotLightEntity
Graphics::GraphicsServer
Graphics::Stage
Graphics::StageBuilder
Graphics::QuadtreeStageBuilder
Graphics::SimpleStageBuilder
Graphics::View
Http::HttpRequestHandler
Debug::CorePageHandler
Debug::DisplayPageHandler
Debug::IoPageHandler
Debug::MemoryPageHandler
Debug::MeshPageHandler
Debug::ScriptingPageHandler
Debug::ShaderPageHandler
Debug::TexturePageHandler
Http::DefaultHttpRequestHandler
Http::HttpServer
Input::InputHandler
Base::GamePadBase
XInput::XInputGamePad
Input::GamePad
Base::KeyboardBase
Input::Keyboard
Base::MouseBase
Win32::Win32Mouse
Input::Mouse
IO::Console
IO::ConsoleHandler
Win32::Win32ConsoleHandler
IO::IoServer
IO::Stream
IO::FileStream
IO::MemoryStream
IO::ZipFileStream
IO::StreamReader
Http::HttpRequestReader
IO::BinaryReader
IO::TextReader
IO::XmlReader
Messaging::MessageReader
Models::ModelReader
Models::BinaryModelReader
Models::N2ModelReader
Models::XmlModelReader
IO::StreamWriter
Http::Base64Writer
Http::HtmlPageWriter
Http::HttpResponseWriter
IO::BinaryWriter
IO::TextWriter
IO::XmlWriter
Messaging::MessageWriter
Models::ModelWriter
Models::BinaryModelWriter
Models::XmlModelWriter
IO::ZipArchive
IO::ZipDirEntry
IO::ZipFileEntry
IO::ZipFileSystem
Lighting::LightServerBase
Lighting::SM30LightServer
Lighting::LightServer
Messaging::AsyncPort
AsyncGraphics::AsyncGraphicsInterface
AsyncHttp::AsyncHttpInterface
Messaging::Handler
AsyncGraphics::AsyncGraphicsHandler
Messaging::Message
BaseGameFeature::MoveFollow
GraphicsFeature::CameraDistance
GraphicsFeature::CameraFocus
GraphicsFeature::CameraOrbit
GraphicsFeature::CameraReset
GraphicsFeature::GetGraphicsEntities
GraphicsFeature::InputFocus
Http::HttpRequest
Interface::CopyFile
Interface::IOMessage
Interface::CreateDirectory
Interface::DeleteDirectory
Interface::DeleteFile
Interface::MountZipArchive
Interface::ReadStream
Interface::WriteStream
Messaging::Port
Game::Property
Messaging::Dispatcher
Game::Manager
BaseGameFeature::CategoryManager
BaseGameFeature::EntityManager
BaseGameFeature::EnvEntityManager
BaseGameFeature::EnvQueryManager
BaseGameFeature::FactoryManager
BaseGameFeature::FocusManager
BaseGameFeature::GlobalAttrsManager
Models::ModelInstance
Models::ModelNode
Models::TransformNode
Models::CharacterNode
Models::StateNode
Models::ShapeNode
Models::ParticleSystemNode
Models::SkinShapeNode
Models::ModelNodeInstance
Models::TransformNodeInstance
Models::CharacterNodeInstance
Models::StateNodeInstance
Models::ShapeNodeInstance
Models::ParticleSystemNodeInstance
Models::SkinShapeNodeInstance
Models::ModelServer
Models::VisResolver
Net::TcpClient
Net::TcpClientConnection
Net::TcpServer
Resources::ManagedResource
Models::ManagedModel
Resources::ManagedMesh
Resources::ManagedTexture
Resources::Resource
Base::MeshBase
CoreGraphics::Mesh
Base::ResourceBase
Base::IndexBufferBase
CoreGraphics::CPUIndexBuffer
Direct3D9::D3D9IndexBuffer
CoreGraphics::IndexBuffer
Base::TextureBase
Direct3D9::D3D9Texture
CoreGraphics::Texture
Base::VertexBufferBase
CoreGraphics::CPUVertexBuffer
Direct3D9::D3D9VertexBuffer
CoreGraphics::VertexBuffer
Base::ShaderBase
Direct3D9::D3D9Shader
CoreGraphics::Shader
Models::Model
Resources::ResourceLoader
Base::MemoryIndexBufferLoaderBase
CoreGraphics::CPUMemoryIndexBufferLoader
Direct3D9::D3D9MemoryIndexBufferLoader
CoreGraphics::MemoryIndexBufferLoader
Base::MemoryVertexBufferLoaderBase
CoreGraphics::CPUMemoryVertexBufferLoader
Direct3D9::D3D9MemoryVertexBufferLoader
CoreGraphics::MemoryVertexBufferLoader
CoreGraphics::StreamAnimationLoader
CoreGraphics::StreamMeshLoader
Direct3D9::D3D9StreamShaderLoader
CoreGraphics::StreamShaderLoader
Direct3D9::D3D9StreamTextureLoader
CoreGraphics::StreamTextureLoader
Models::StreamModelLoader
Resources::DynamicMeshResourceLoader
Resources::ResourceManager
Resources::ResourceMapper
Resources::SimpleResourceMapper
Resources::ResourceSaver
Base::StreamTextureSaverBase
Direct3D9::D3D9StreamTextureSaver
CoreGraphics::StreamTextureSaver
Resources::SharedResourceServer
Scripting::Command
Scripting::ScriptServer
Scripting::LuaServer
Win32::Win32Socket
Net::Socket
Win32::Win32Thread
Threading::Thread
Core::Rtti
Core::Singleton
Core::SysFunc
CoreGraphics::Adapter
CoreGraphics::AdapterInfo
CoreGraphics::AntiAliasQuality
CoreGraphics::BatchType
CoreGraphics::DisplayEvent
CoreGraphics::DisplayMode
CoreGraphics::ImageFileFormat
CoreGraphics::IndexType
CoreGraphics::PixelFormat
CoreGraphics::PrimitiveGroup
CoreGraphics::PrimitiveTopology
CoreGraphics::RenderEvent
CoreGraphics::ShaderFeature
CoreGraphics::TransformDevice
CoreGraphics::VertexComponent
Direct3D9::D3D9Types
Frame::FrameShaderLoader
Frame::LightingMode
Frame::SortingMode
Game::BaseGameFeatureUnit
Game::CoreFeature
Game::PhysicsFeatureUnit
GraphicsFeature::GraphicsFeatureUnitUnit
GraphicsFeature::SetVisible
Http::HtmlElement
Http::HttpMethod
Http::HttpStatus
Input::InputEvent
Input::InputPriority
Input::Key
Input::MouseButton
IO::Interface
IO::IOInterfaceHandlerBase
IO::MediaType
IO::URI
Legacy::Nax2StreamReader
Legacy::Nvx2StreamReader
Lighting::LightType
Lighting::PSSMUtil
Lighting::SM30ShadowServer
Lighting::ShadowServer
Math::bbox
Math::ClipStatus
Math::float2
Math::float4
Math::point
Math::vector
Math::line
Math::matrix44
Math::noise
Math::plane
Math::polar
Math::quaternion
Math::rectangle< TYPE >
Math::sphere
Math::transform44
Memory::Heap
Memory::Memory
Memory::MemoryStatus
Messaging::AddAttachment
Messaging::AddSkin
Messaging::AnimationHotspotTriggered
Messaging::ApplyImpulseAtPos
Messaging::FadeAnimation
Messaging::GetActiveAnimation
Messaging::GetAnimationInfo
Messaging::GetAttachmentEntities
Messaging::GetHotspotTime
Messaging::GetJointMatrix
Messaging::GetPhysicsEntity
Messaging::HasAttachment
Messaging::HideAttachment
Messaging::Id
Messaging::MoveDirection
Messaging::MoveGoto
Messaging::MoveRotate
Messaging::MoveSetVelocity
Messaging::MoveStop
Messaging::MoveTurn
Messaging::RemAttachment
Messaging::RemSkin
Messaging::SetAnimation
Messaging::SetFadeAnimationMix
Messaging::SetTransform
Messaging::ShowAttachment
Messaging::UpdateAttachments
Messaging::UpdateTransform
Models::ModelNodeType
Models::VisResolveContainer< TYPE >
Net::IpAddress
PFeedbackLoop
PhysicsFeature::MouseGripperProperty
PhysicsFeature::PhysicsProperty
PIDFeedbackLoop
PQuatFeedbackLoop
PreShaders::BoxFilterKernel
PreShaders::GaussianBlur5x5FilterKernel
QuadTree
RenderUtil::MayaCameraUtil
Resources::ResourceId
Scripting::Arg
Scripting::ArgsBlock
System::AppEntry
System::ByteOrder
System::Cpu
System::Win32Registry
Threading::Barrier
Threading::ThreadLocalPtr< T >
Timing::InputTimeSource
Timing::SystemTimeSource
Timing::TimeManager
Timing::TimeSource
Timing::TimingTimeSource
Util::Array< TYPE >
Util::Array< Util::KeyValuePair< PRITYPE, TYPE > >
Util::Atom< TYPE >
Util::Blob
Util::CharEnhancementUtil
Util::CmdLineArgs
Util::Crc
Util::Dictionary< KEYTYPE, VALUETYPE >
Util::FixedArray< TYPE >
Util::FixedTable< TYPE >
Util::FourCC
Util::Guid
Util::HashTable< KEYTYPE, VALUETYPE >
Util::KeyValuePair< KEYTYPE, VALUETYPE >
Attr::Attribute
Util::KeyValuePair< Attr::AttrId, Util::Variant >
Util::KeyValuePair< PRITYPE, TYPE >
Util::KeyValuePair< Util::String, Util::String >
IO::Assign
Util::LightFlickerUtil
Util::List< TYPE >
Core::RefCountedList
Util::List< TYPE >::Iterator
Util::List< Core::RefCounted * >
Util::Proxy< TYPE >
Util::QuadTree< TYPE >::Node
Util::Queue< TYPE >
Threading::SafeQueue< TYPE >
Util::Queue< Util::KeyValuePair< PRITYPE, TYPE > >
Threading::SafePriorityQueue< PRITYPE, TYPE >
Util::SegmentedGfxUtil
Util::SimpleTree< VALUETYPE >
Util::SimpleTree< VALUETYPE >::Node
Util::Stack< TYPE >
Util::String
Util::StringAtom
Util::Variant
Win32::SysFunc
Win32::Win32Barrier
Win32::Win32CriticalSection
Threading::CriticalSection
Win32::Win32Event
Threading::Event
Win32::Win32FileTime
IO::FileTime
Win32::Win32FSWrapper
Internal::FSWrapper
Win32::Win32Guid
Win32::Win32Heap
Win32::Win32Interlocked
Threading::Interlocked
Win32::Win32IpAddress
Win32::Win32MiniDump
Debug::MiniDump
Win32::Win32Timer
Timing::Timer
Data Fields
Namespace List
App
Application
AsyncGraphics
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Base
BaseGameFeature
Commands
Core
CoreFeature
CoreGraphics
Debug
Direct3D9
Frame
Game
Graphics
GraphicsFeature
Http
Input
Interface
IO
Legacy
Lighting
Loader
Math
Memory
Messaging
Models
Net
PhysicsFeature
RenderUtil
Resources
Scripting
System
Threading
Timing
Util
Win32
Namespace Members
File List
C:/nebula3/code/foundation/foundation.h
C:/nebula3/code/foundation/stdneb.h
C:/nebula3/code/foundation/attr/valuetype.h
C:/nebula3/code/foundation/core/config.h
C:/nebula3/code/foundation/core/debug.h
C:/nebula3/code/foundation/core/win32/precompiled.h
C:/nebula3/code/foundation/core/win32/win32singleton.h
C:/nebula3/code/foundation/math/matrix44.h
C:/nebula3/code/foundation/math/scalar.h
C:/nebula3/code/foundation/math/d3dx9/d3dx9_scalar.h
C:/nebula3/code/foundation/memory/win32/win32memory.h
C:/nebula3/code/foundation/system/platform.h
C:/nebula3/code/foundation/timing/time.h
C:/nebula3/code/render/render.h
C:/nebula3/code/render/coregraphics/config.h
C:/nebula3/code/render/input/char.h
C:/nebula3/code/render/models/attributes.h
C:/nebula3/code/render/preshaders/preshaders.h
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