The Nebula Device 3: Direct3D9::D3D9RenderDevice Class Reference

The Nebula Device 3

Direct3D9::D3D9RenderDevice Class Reference

#include <d3d9renderdevice.h>

Inheritance diagram for Direct3D9::D3D9RenderDevice:

Base::RenderDeviceBase Core::RefCounted CoreGraphics::RenderDevice


Detailed Description

Implements a RenderDevice on top of Direct3D9.

(C) 2007 Radon Labs GmbH

Public Member Functions

 D3D9RenderDevice ()
 constructor
virtual ~D3D9RenderDevice ()
 destructor
IDirect3DDevice9 * GetDirect3DDevice () const
 get pointer to the d3d device
bool Open ()
 open the device
void Close ()
 close the device
bool BeginFrame ()
 begin complete frame
void SetVertexBuffer (const Ptr< CoreGraphics::VertexBuffer > &vb)
 set current vertex buffer
void SetIndexBuffer (const Ptr< CoreGraphics::IndexBuffer > &ib)
 set current index buffer
void Draw ()
 draw current primitives
void EndPass ()
 end current pass
void EndFrame ()
 end complete frame
void Present ()
 present the rendered scene
void SaveScreenshot (CoreGraphics::ImageFileFormat::Code fmt, const Ptr< IO::Stream > &outStream)
 save a screenshot to the provided stream
bool IsOpen () const
 return true if currently open
void AttachEventHandler (const Ptr< CoreGraphics::RenderEventHandler > &h)
 attach a render event handler
void RemoveEventHandler (const Ptr< CoreGraphics::RenderEventHandler > &h)
 remove a render event handler
const Ptr
< CoreGraphics::RenderTarget > & 
GetDefaultRenderTarget () const
 get default render target
void BeginPass (const Ptr< CoreGraphics::RenderTarget > &rt, const Ptr< CoreGraphics::ShaderInstance > &passShader)
 begin rendering a frame pass
void BeginBatch (CoreGraphics::BatchType::Code batchType, const Ptr< CoreGraphics::ShaderInstance > &batchShader)
 begin rendering a batch inside
const Ptr
< CoreGraphics::VertexBuffer > & 
GetVertexBuffer () const
 get current vertex buffer
const Ptr
< CoreGraphics::IndexBuffer > & 
GetIndexBuffer () const
 get current index buffer
void SetPrimitiveGroup (const CoreGraphics::PrimitiveGroup &pg)
 set current primitive group
const
CoreGraphics::PrimitiveGroup
GetPrimitiveGroup () const
 get current primitive group
void EndBatch ()
 end current batch
bool IsInBeginFrame () const
 check if inside BeginFrame
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static bool CanCreate ()
 test if a compatible render device can be created on this machine
static IDirect3D9 * GetDirect3D ()
 get pointer to Direct3D interface, opens Direct3D if not happened yet
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

Protected Member Functions

bool NotifyEventHandlers (const CoreGraphics::RenderEvent &e)
 notify event handlers about an event

Member Function Documentation

bool Direct3D9::D3D9RenderDevice::CanCreate (  )  [static]

test if a compatible render device can be created on this machine

Test if the right Direct3D version is installed by trying to open Direct3D.

Reimplemented from Base::RenderDeviceBase.

IDirect3D9 * Direct3D9::D3D9RenderDevice::GetDirect3D (  )  [static]

get pointer to Direct3D interface, opens Direct3D if not happened yet

Get a pointer to the Direct3D interface. Opens Direct3D if not happened yet.

IDirect3DDevice9 * Direct3D9::D3D9RenderDevice::GetDirect3DDevice (  )  const

get pointer to the d3d device

Return a pointer to d3d device. Asserts that the device exists.

bool Direct3D9::D3D9RenderDevice::Open (  ) 

open the device

Open the render device. When successful, the RenderEvent::DeviceOpen will be sent to all registered event handlers after the Direct3D device has been opened.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::Close (  ) 

close the device

Close the render device. The RenderEvent::DeviceClose will be sent to all registered event handlers.

Reimplemented from Base::RenderDeviceBase.

bool Direct3D9::D3D9RenderDevice::BeginFrame (  ) 

begin complete frame

Begin a complete frame. Call this once per frame before any rendering happens. If rendering is not possible for some reason (e.g. a lost device) the method will return false. This method may also send the DeviceLost and DeviceRestored RenderEvents to attached event handlers.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::SetVertexBuffer ( const Ptr< CoreGraphics::VertexBuffer > &  vb  ) 

set current vertex buffer

Sets the vertex buffer to use for the next Draw().

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::SetIndexBuffer ( const Ptr< CoreGraphics::IndexBuffer > &  ib  ) 

set current index buffer

Sets the index buffer to use for the next Draw().

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::Draw (  ) 

draw current primitives

Draw the current primitive group. Requires a vertex buffer, an optional index buffer and a primitive group to be set through the respective methods. To use non-indexed rendering, set the number of indices in the primitive group to 0.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::EndPass (  ) 

end current pass

End the current rendering pass. This will flush all texture stages in order to keep the d3d9 resource reference consistent without too much hassle.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::EndFrame (  ) 

end complete frame

End a complete frame. Call this once per frame after rendering and presentation has happened, and only if BeginFrame() returns true.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::Present (  ) 

present the rendered scene

NOTE: Present() should be called as late as possible after EndFrame() to improve parallelism between the GPU and the CPU.

Reimplemented from Base::RenderDeviceBase.

void Direct3D9::D3D9RenderDevice::SaveScreenshot ( CoreGraphics::ImageFileFormat::Code  fmt,
const Ptr< IO::Stream > &  outStream 
)

save a screenshot to the provided stream

Save the backbuffer to the provided stream.

Reimplemented from Base::RenderDeviceBase.

void Base::RenderDeviceBase::AttachEventHandler ( const Ptr< CoreGraphics::RenderEventHandler > &  h  )  [inherited]

attach a render event handler

Attach an event handler to the render device.

void Base::RenderDeviceBase::RemoveEventHandler ( const Ptr< CoreGraphics::RenderEventHandler > &  h  )  [inherited]

remove a render event handler

Remove an event handler from the display device.

bool Base::RenderDeviceBase::NotifyEventHandlers ( const CoreGraphics::RenderEvent e  )  [protected, inherited]

notify event handlers about an event

Notify all event handlers about an event.

int Core::RefCounted::GetRefCount (  )  const [inline, inherited]

get the current refcount

Return the current refcount of the object.

void Core::RefCounted::AddRef (  )  [inline, inherited]

increment refcount by one

Increment the refcount of the object.

void Core::RefCounted::Release (  )  [inline, inherited]

decrement refcount and destroy object if refcount is zero

Decrement the refcount and destroy object if refcount is zero.

const Util::String & Core::RefCounted::GetClassName (  )  const [inline, inherited]

get the class name

Get the class name of the object.

Util::FourCC Core::RefCounted::GetClassFourCC (  )  const [inline, inherited]

get the class FourCC code

Get the class FourCC of the object.

void Core::RefCounted::DumpRefCountingLeaks (  )  [static, inherited]

dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)

This method should be called as the very last before an application exits.