Resources::ManagedResource Class Reference
#include <managedresource.h>
Detailed Description
ManagedResources are wrappers around actual resource objects and are created and managed by the ResourceManager singleton. The actual resource object contained in a ManagedResource may change any time because of the resource management performed by the ResourceManager. During rendering, the resource client writes render-statistics back into the ManagedResource which the resource manager uses as hints for resource management (for instance, if an object is appears very small on screen, the ResourceManager can use this information to drop higher resolution mip levels freeing up valuable memory for other textures).(C) 2007 Radon Labs GmbH
Public Types | |
enum | Priority |
priority levels | |
Public Member Functions | |
ManagedResource () | |
constructor | |
virtual | ~ManagedResource () |
destructor | |
void | ClearRenderStats () |
clear render statistics | |
void | UpdateRenderStats (const Math::float2 &screenSpaceSize) |
update render statistics (called by client) | |
void | SetResourceId (const ResourceId &id) |
set resource id | |
const ResourceId & | GetResourceId () const |
get resource id | |
void | SetResourceType (const Core::Rtti *rtti) |
set contained resource type | |
const Core::Rtti * | GetResourceType () const |
get contained resource type | |
void | IncrClientCount () |
increment client count | |
void | DecrClientCount () |
decrement client count | |
SizeT | GetClientCount () const |
get current client count | |
SizeT | GetRenderCount () const |
get render count for this frame (number of calls to UpdateRenderStats() | |
const Math::float2 & | GetMaxScreenSpaceSize () const |
get maximum screen space size this frame | |
void | SetPriority (Priority p) |
set current priority | |
Priority | GetPriority () const |
get the current priority | |
Resource::State | GetState () const |
get current resource loading state (Initial, Pending, Loaded, Failed, Cancelled) | |
const Ptr< Resource > & | GetResource () const |
get contained resource (may return placeholder) | |
void | Clear () |
clear the contained resource | |
void | SetResource (const Ptr< Resource > &resource) |
set actual resource | |
void | SetPlaceholder (const Ptr< Resource > &placeholder) |
set place holder resource | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) |
Member Function Documentation
void Resources::ManagedResource::ClearRenderStats | ( | ) |
clear render statistics
This method resets the current render stats and is usually called during the Prepare() method of the ResourceManager (before rendering is started for the current frame).
void Resources::ManagedResource::UpdateRenderStats | ( | const Math::float2 & | screenSpaceSize | ) |
update render statistics (called by client)
This method is called by the resource client during rendering to write back render statistics. If the resource isn't rendered, the method MUST NOT be called. If the resource is rendered, the client must provide a screen space size guesstimate which will be used by the ResourceMapper to bump or drop the lod of the resource.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.