The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- abs()
: Math::float2
- AbstractLightEntity()
: Lighting::AbstractLightEntity
- Accept()
: Win32::Win32Socket
- AcceptsMessage()
: Messaging::Port
, Game::Entity
- AcceptsRequest()
: Debug::IoPageHandler
, Debug::MemoryPageHandler
, Debug::ScriptingPageHandler
, Debug::DisplayPageHandler
, Debug::CorePageHandler
, Debug::MeshPageHandler
, Debug::ShaderPageHandler
, Http::HttpRequestHandler
, Debug::TexturePageHandler
- ActivateEntity()
: BaseGameFeature::EntityManager
- ActorEntity()
: Graphics::ActorEntity
- AdapterExists()
: AsyncGraphics::DisplayProxy
, Base::DisplayDeviceBase
, Direct3D9::D3D9DisplayDevice
- AdapterInfo()
: CoreGraphics::AdapterInfo
- Add()
: Win32::Win32Interlocked
, Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Models::VisResolveContainer< TYPE >
- AddAfter()
: Util::List< TYPE >
- AddArg()
: Scripting::ArgsBlock
- AddAttr()
: Attr::AttributeContainer
, Http::HtmlPageWriter
- AddBack()
: Util::List< TYPE >
- AddBatch()
: Frame::FramePass
- AddBefore()
: Util::List< TYPE >
- AddBlob()
: Game::Entity
- AddBool()
: Game::Entity
- AddCategoryAttr()
: BaseGameFeature::CategoryManager
- AddChild()
: Models::ModelNode
, Models::ModelNodeInstance
- AddColorBuffer()
: Base::RenderTargetBase
- AddColumn()
: Attr::AttributeTable
- AddDelayedJob()
: BaseGameFeature::EntityManager
- AddDependency()
: Graphics::View
- AddDepthStencilBuffer()
: Base::RenderTargetBase
- AddDirEntry()
: IO::ZipDirEntry
- AddFileEntry()
: IO::ZipDirEntry
- AddFloat()
: Game::Entity
- AddFloat4()
: Game::Entity
- AddFramePass()
: Frame::FrameShader
- AddFront()
: Util::List< TYPE >
- AddGuid()
: Game::Entity
- AddInt()
: Game::Entity
- AddLink()
: Graphics::GraphicsEntity
- AddList()
: Util::List< TYPE >
- AddMatrix44()
: Game::Entity
- AddPostEffect()
: Frame::FrameShader
- AddPreShader()
: Base::ShaderInstanceBase
- AddProperties()
: BaseGameFeature::FactoryManager
- AddRef()
: Core::RefCounted
, Util::SimpleTree< VALUETYPE >::Node
- AddRenderTarget()
: Frame::FrameShader
- AddRow()
: Attr::AttributeTable
- AddStateHandler()
: App::GameApplication
- AddString()
: Game::Entity
- AddVariable()
: Frame::FrameBatch
, Frame::FramePass
, Frame::FramePostEffect
- AddVisibleNodeInstance()
: Models::ModelNode
- AdvanceProgress()
: BaseGameFeature::LoaderServer
- all()
: Math::float2
- Alloc()
: Win32::Win32Heap
- ANSItoUTF8()
: Util::String
- any()
: Math::float2
- Append()
: Util::Array< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
, Util::String
- AppendArray()
: Util::Array< TYPE >
- AppendBool()
: Util::String
- AppendFloat()
: Util::String
- AppendFloat4()
: Util::String
- AppendInt()
: Util::String
- AppendLocalPath()
: IO::URI
- AppendMatrix44()
: Util::String
- AppendRange()
: Util::String
- Application()
: App::Application
- Apply()
: Base::ShaderVariableInstanceBase
- ApplyImpulseAtPos()
: PhysicsFeature::PhysicsProperty
- ApplyModelEntityLights()
: Lighting::LightServerBase
, Lighting::SM30LightServer
- ApplyModelTransforms()
: Base::TransformDeviceBase
- ApplyPrimitives()
: Base::MeshBase
- ApplySharedState()
: Models::ModelNode
, Models::ShapeNode
, Models::SkinShapeNode
, Models::StateNode
- ApplyState()
: Models::ModelNodeInstance
, Models::StateNodeInstance
, Models::TransformNodeInstance
- ApplyViewSettings()
: Base::TransformDeviceBase
- AreMipMapsEnabled()
: Base::RenderTargetBase
- ArgsBlock()
: Scripting::ArgsBlock
- Arguments()
: Scripting::Command
- ArgValue()
: Scripting::ArgsBlock
- Array()
: Util::Array< TYPE >
- AsBinary()
: Win32::Win32Guid
- AsBool()
: Util::String
- AsCharPtr()
: Util::String
- AsD3D9MultiSampleType()
: Direct3D9::D3D9Types
- AsD3D9PixelFormat()
: Direct3D9::D3D9Types
- AsD3D9PrimitiveType()
: Direct3D9::D3D9Types
- AsD3D9VertexDeclarationType()
: Direct3D9::D3D9Types
- AsD3D9VertexDeclarationUsage()
: Direct3D9::D3D9Types
- AsD3DXImageFileFormat()
: Direct3D9::D3D9Types
- AsFloat()
: Util::String
- AsFloat4()
: Util::String
- AsInt()
: Util::String
- AsMatrix44()
: Util::String
- AsNebulaPixelFormat()
: Direct3D9::D3D9Types
- Assign()
: IO::Assign
- AsString()
: Win32::Win32Guid
, Util::FourCC
, IO::MediaType
, IO::URI
- AsUInt()
: Util::FourCC
- AsyncGraphicsHandler()
: AsyncGraphics::AsyncGraphicsHandler
- AsyncGraphicsInterface()
: AsyncGraphics::AsyncGraphicsInterface
- AsyncHttpInterface()
: AsyncHttp::AsyncHttpInterface
- AsyncPort()
: Messaging::AsyncPort
- AsyncRenderApplication()
: App::AsyncRenderApplication
- AsyncViewerApplication()
: App::AsyncViewerApplication
- At()
: Util::Array< TYPE >
, Util::FixedTable< TYPE >
- Atom()
: Util::Atom< TYPE >
- AttachChildCell()
: Graphics::Cell
- AttachDisplayEventHandler()
: AsyncGraphics::DisplayProxy
- AttachEntity()
: Graphics::Stage
, BaseGameFeature::EntityManager
, Graphics::Cell
- AttachEntityLoader()
: BaseGameFeature::LoaderServer
- AttachEventHandler()
: Base::RenderDeviceBase
, Base::DisplayDeviceBase
- AttachGameFeature()
: Game::GameServer
- AttachHandler()
: Messaging::Port
, Messaging::AsyncPort
, IO::Console
- AttachInputHandler()
: Base::InputServerBase
- AttachManager()
: Game::FeatureUnit
- AttachMapper()
: Resources::ResourceManager
- AttachNode()
: Models::Model
- AttachPort()
: Messaging::Dispatcher
- AttachRenderEventHandler()
: AsyncGraphics::DisplayProxy
- AttachRequestHandler()
: Http::HttpServer
- AttachVisibleLight()
: Lighting::LightServerBase
- AttachVisibleModelInstance()
: Models::VisResolver
- Attribute()
: Attr::Attribute
- AttributeContainer()
: Attr::AttributeContainer
- AttributeDefinition()
: Attr::AttributeDefinition< VALUETYPE, TYPE >
- AttributeDefinitionBase()
: Attr::AttributeDefinitionBase
- AttributeTable()
: Attr::AttributeTable
- AttrId()
: Attr::AttrId