Graphics::GraphicsEntity Class Reference
#include <graphicsentity.h>
Detailed Description
A graphics entity represents an atomic graphics object which can be attached to a Stage. Graphics entities come in three flavours:
- ModelEntity: a visible model instance
- LightEntity: a light source
- CameraEntity: a camera
Visibility queries set graphics entities in relation to each other through bidirectional links. A CameraEntity links to all ModelEntities and LightEntities visible through the camera. Since visibility links are bidirectional, ModelEntities and LightEntities also know through which cameras they are visible. LightEntities have links to all ModelEntities they influence, and ModelEntities know by which lights they are lit.
(C) 2007 Radon Labs GmbH
Public Types | |
enum | Type |
entity types | |
enum | LinkType |
visibility link types | |
Public Member Functions | |
GraphicsEntity () | |
constructor | |
virtual | ~GraphicsEntity () |
destructor | |
bool | IsActive () const |
return true if entity is currently active (is between OnActivate()/OnDeactivate() | |
bool | IsValid () const |
return true if entity is current valid (ready for rendering) | |
Type | GetType () const |
get the entity type | |
void | SetTransform (const Math::matrix44 &m) |
set the entity's world space transform | |
const Math::matrix44 & | GetTransform () const |
get the entity's world space transform | |
void | SetVisible (bool b) |
set the entity's visibility | |
bool | IsVisible () const |
return true if entity is set to visible | |
const Ptr< Stage > & | GetStage () const |
get the stage this entity is attached to | |
bool | IsAttachedToStage () const |
return true if entity is attached to stage | |
const Ptr< Cell > & | GetCell () const |
get the cell this entity is attached to | |
bool | IsAttachedToCell () const |
return true if entity is attached to cell | |
const Math::bbox & | GetLocalBoundingBox () const |
get the local space bounding box | |
const Math::bbox & | GetGlobalBoundingBox () |
get bounding box in global space | |
void | ClearLinks (LinkType linkType) |
clear all visibility links | |
void | AddLink (LinkType linkType, const Ptr< GraphicsEntity > &entity) |
add visibility link | |
const Util::Array < Ptr < GraphicsEntity > > & | GetLinks (LinkType type) const |
get visibility links by type | |
virtual Math::ClipStatus::Type | ComputeClipStatus (const Math::bbox &box) |
compute clip status against bounding box | |
void | SetTime (Timing::Time t) |
set graphics time | |
Timing::Time | GetTime () const |
get graphics time | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Protected Member Functions | |
void | SetType (Type t) |
set entity type, call in constructor of derived class! | |
void | SetLocalBoundingBox (const Math::bbox &b) |
set the local space bounding box | |
void | SetValid (bool b) |
set to valid state (when the entity becomes ready for rendering) | |
virtual Ptr < GraphicsEntity > | CreateClone () const |
create a clone of the entity | |
virtual void | OnActivate () |
called when entity is created | |
virtual void | OnDeactivate () |
called before entity is destroyed | |
virtual void | OnAttachToStage (const Ptr< Stage > &stage) |
called when attached to Stage | |
virtual void | OnRemoveFromStage () |
called when removed from Stage | |
virtual void | OnAttachToCell (const Ptr< Cell > &cell) |
called when attached to a Cell | |
virtual void | OnRemoveFromCell () |
called when removed from a Cell | |
virtual void | OnShow () |
called when the entity becomes visible | |
virtual void | OnHide () |
called when the entity becomes invisible | |
virtual void | OnTransformChanged () |
called when transform matrix changed | |
virtual void | OnUpdate () |
called to update the entity before rendering | |
virtual void | OnRender () |
called before the entity is rendered | |
virtual void | OnRenderDebug () |
called to render a debug visualization of the entity | |
void | UpdatePositionInCellTree () |
update our position in the cell hierarchy | |
void | UpdateGlobalBoundingBox () |
update the global bounding box from the transform and local box |
Member Function Documentation
ClipStatus::Type Graphics::GraphicsEntity::ComputeClipStatus | ( | const Math::bbox & | box | ) | [virtual] |
compute clip status against bounding box
Compute the clip status between this entity and a bounding box in global space. This method must be overwritten in a derived class.
Reimplemented in Graphics::CameraEntity, Lighting::GlobalLightEntity, and Lighting::SpotLightEntity.
Ptr< GraphicsEntity > Graphics::GraphicsEntity::CreateClone | ( | ) | const [protected, virtual] |
create a clone of the entity
This method is called to create an exact clone of this graphics entity. The new entity will not be attached to a stage.
void Graphics::GraphicsEntity::OnActivate | ( | ) | [protected, virtual] |
called when entity is created
Activate the entity. This method is called when the entity is created an attached to the graphics server. During OnActivate() the entity should perform any one-time initializations.
Reimplemented in Graphics::ActorEntity, and Graphics::ModelEntity.
void Graphics::GraphicsEntity::OnDeactivate | ( | ) | [protected, virtual] |
called before entity is destroyed
Deactivate the entity, this method is called when the entity is removed from the graphics server. Any initialization done in OnActivate() should be undone here.
Reimplemented in Graphics::ActorEntity, Graphics::CameraEntity, and Graphics::ModelEntity.
called when attached to Stage
This method is called when the graphics entity is attached to a stage. An entity may only be attached to one stage at any time, but can be attached to different stages during its lifetime. Attachging an entity to a stage may be relatively slow because the entity must be inserted into the cell hierarchy.
void Graphics::GraphicsEntity::OnRemoveFromStage | ( | ) | [protected, virtual] |
called when removed from Stage
This method is called when the graphics entity is removed from a stage.
void Graphics::GraphicsEntity::OnRemoveFromCell | ( | ) | [protected, virtual] |
called when removed from a Cell
Called when the graphics entity is removed from a cell inside a stage.
void Graphics::GraphicsEntity::OnShow | ( | ) | [protected, virtual] |
called when the entity becomes visible
This method is called from the SetVisible() method when the entity changes from invisible to visible state.
void Graphics::GraphicsEntity::OnHide | ( | ) | [protected, virtual] |
called when the entity becomes invisible
This method is called from the SetVisible() method when the entity changes from visible to invisible state.
void Graphics::GraphicsEntity::OnTransformChanged | ( | ) | [protected, virtual] |
called when transform matrix changed
This method is called whenever the transformation matrix has changed by a call to SetTransform(). Override this method in a subclass if it wants to be informed about changes to the transformation matrix.
Reimplemented in Graphics::CameraEntity, Graphics::ModelEntity, Lighting::AbstractLightEntity, Lighting::GlobalLightEntity, and Lighting::SpotLightEntity.
void Graphics::GraphicsEntity::OnUpdate | ( | ) | [protected, virtual] |
called to update the entity before rendering
This method is called on the graphics entity to update itself, for instance to implement hierarchy animation or particle updates.
Reimplemented in Graphics::ActorEntity, and Graphics::ModelEntity.
void Graphics::GraphicsEntity::OnRender | ( | ) | [protected, virtual] |
called before the entity is rendered
This method is called on the graphics entity to render itself. This method will only be called if the entity is visible through the camera of the currently rendered View.
void Graphics::GraphicsEntity::OnRenderDebug | ( | ) | [protected, virtual] |
called to render a debug visualization of the entity
This method is called on the graphics entity to render a debug visualization of itself.
Reimplemented in Graphics::ModelEntity.
void Graphics::GraphicsEntity::UpdatePositionInCellTree | ( | ) | [protected] |
update our position in the cell hierarchy
This method is called from OnUpdate() when either the entity's transformation or bounding box has changed. It checks if the entity still fits into its current cell, and if not, moves the entity in a new cell.
int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.