The Nebula Device 3: GraphicsFeature Namespace Reference

The Nebula Device 3

GraphicsFeature Namespace Reference


Detailed Description

The GraphicsFeature namespace contains properties and messages for using renderable graphics with the entity system of the game application.

This is a specialized graphics property which handles all the static environment graphics. Probably 90% of all objects in a level will just be static environment objects, so it makes sense to create an optimized class just for that.

NOTE: usually you don't need to care about this class. The level loader will automatically put all static environment objects into a single game entity which has a StaticGraphicsProperty attached.

(C) 2005 Radon Labs GmbH

An basic point'n'click third person input property which creates Goto messages when clicking into the environment.

(C) 2005 Radon Labs GmbH

Data Structures

class  CameraDistance
class  CameraFocus
class  CameraOrbit
class  CameraReset
class  GetGraphicsEntities
class  InputFocus
class  GraphicsFeatureUnitUnit
class  SetVisible