Math Namespace Reference
Detailed Description
Nebula3's Math subsystem offers a standalone library of C++ math classes. Nothing unusual about them ;)FIXME: make math code less object oriented and more like HLSL for better performance and portability to Xbox360.
Data Structures | |
class | bbox |
class | ClipStatus |
class | point |
class | vector |
class | float2 |
class | line |
class | noise |
class | polar |
class | rectangle |
class | sphere |
class | transform44 |
class | float4 |
class | matrix44 |
class | plane |
class | quaternion |
Functions | |
__forceinline scalar | n_log2 (scalar f) |
__forceinline int | n_iclamp (int val, int minVal, int maxVal) |
__forceinline bool | n_fequal (scalar f0, scalar f1, scalar tol) |
__forceinline bool | n_fless (scalar f0, scalar f1, scalar tol) |
__forceinline bool | n_fgreater (scalar f0, scalar f1, scalar tol) |
__forceinline scalar | n_smooth (scalar newVal, scalar curVal, scalar maxChange) |
__forceinline scalar | n_clamp (scalar val, scalar lower, scalar upper) |
__forceinline scalar | n_saturate (scalar val) |
__forceinline scalar | n_rand () |
__forceinline scalar | n_rand (scalar min, scalar max) |
__forceinline int | n_fchop (scalar f) |
__forceinline int | n_frnd (scalar f) |
__forceinline float | n_lerp (scalar x, scalar y, scalar l) |
__forceinline scalar | n_modangle (scalar a) |
__forceinline scalar | n_angulardistance (scalar from, scalar to) |
Function Documentation
__forceinline scalar Math::n_log2 | ( | scalar | f | ) |
log2() function.
__forceinline int Math::n_iclamp | ( | int | val, | |
int | minVal, | |||
int | maxVal | |||
) |
Integer clamping.
__forceinline bool Math::n_fequal | ( | scalar | f0, | |
scalar | f1, | |||
scalar | tol | |||
) |
A fuzzy floating point equality check
__forceinline bool Math::n_fless | ( | scalar | f0, | |
scalar | f1, | |||
scalar | tol | |||
) |
A fuzzy floating point less-then check.
__forceinline bool Math::n_fgreater | ( | scalar | f0, | |
scalar | f1, | |||
scalar | tol | |||
) |
A fuzzy floating point greater-then check.
__forceinline scalar Math::n_smooth | ( | scalar | newVal, | |
scalar | curVal, | |||
scalar | maxChange | |||
) |
Smooth a new value towards an old value using a change value.
__forceinline scalar Math::n_clamp | ( | scalar | val, | |
scalar | lower, | |||
scalar | upper | |||
) |
Clamp a value against lower und upper boundary.
__forceinline scalar Math::n_saturate | ( | scalar | val | ) |
Saturate a value (clamps between 0.0f and 1.0f)
__forceinline scalar Math::n_rand | ( | ) |
Return a pseudo random number between 0 and 1.
__forceinline scalar Math::n_rand | ( | scalar | min, | |
scalar | max | |||
) |
Return a pseudo random number between min and max.
__forceinline int Math::n_fchop | ( | scalar | f | ) |
Chop float to int.
__forceinline int Math::n_frnd | ( | scalar | f | ) |
Round float to integer.
__forceinline float Math::n_lerp | ( | scalar | x, | |
scalar | y, | |||
scalar | l | |||
) |
Linearly interpolate between 2 values: ret = x + l * (y - x)
__forceinline scalar Math::n_modangle | ( | scalar | a | ) |
Normalize an angular value into the range rad(0) to rad(360).
__forceinline scalar Math::n_angulardistance | ( | scalar | from, | |
scalar | to | |||
) |
Get angular distance.