Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- c -
- CalendarTimeBase() : Base::CalendarTimeBase
- CallbackType : Game::Property
- CameraDistance() : GraphicsFeature::CameraDistance
- CameraEntity() : Graphics::CameraEntity
- CameraEntityProxy() : AsyncGraphics::CameraEntityProxy
- CameraFocus() : GraphicsFeature::CameraFocus
- CameraOrbit() : GraphicsFeature::CameraOrbit
- CanBeMapped() : IO::FileStream , IO::MemoryStream , IO::Stream , IO::ZipFileStream
- Cancel() : Messaging::AsyncPort
- CanCreate() : Base::RenderDeviceBase , Direct3D9::D3D9RenderDevice
- CanLoadAsync() : Direct3D9::D3D9StreamTextureLoader , CoreGraphics::StreamAnimationLoader , CoreGraphics::StreamMeshLoader , Models::StreamModelLoader , Resources::ResourceLoader , Direct3D9::D3D9StreamShaderLoader
- CanRead() : IO::FileStream , IO::MemoryStream , IO::Stream , IO::ZipFileStream
- CanSeek() : IO::FileStream , IO::MemoryStream , IO::Stream , IO::ZipFileStream
- CanWrite() : IO::ZipFileStream , IO::FileStream , IO::MemoryStream , IO::Stream
- Capacity() : Util::Array< TYPE > , Util::HashTable< KEYTYPE, VALUETYPE >
- Category() : BaseGameFeature::CategoryManager::Category , BaseGameFeature::CategoryManager::Entry
- CategoryManager() : BaseGameFeature::CategoryManager
- Cell() : Graphics::Cell
- center() : Math::bbox
- CharacterNode() : Models::CharacterNode
- CharacterNodeInstance() : Models::CharacterNodeInstance
- CheckFileExtension() : Util::String
- CheckId() : Messaging::Message
- CheckValidCharSet() : Util::String
- Child() : Util::SimpleTree< VALUETYPE >::Node
- ClassExists() : Core::Factory
- Cleanup() : Base::ShaderInstanceBase , Direct3D9::D3D9ShaderInstance , BaseGameFeature::EntityManager
- CleanupGameFeatures() : App::GameApplication
- CleanupStateHandlers() : App::GameApplication
- Clear() : Util::Dictionary< KEYTYPE, VALUETYPE > , Util::FixedArray< TYPE > , Util::FixedTable< TYPE > , Util::HashTable< KEYTYPE, VALUETYPE > , Util::List< TYPE > , Util::Proxy< TYPE > , Util::Queue< TYPE > , Util::SimpleTree< VALUETYPE >::Node , Util::Stack< TYPE > , Util::String , Util::Variant , Resources::ManagedResource , Attr::Attribute , Attr::AttributeContainer , Attr::AttributeTable , IO::MediaType , IO::URI , Scripting::ArgsBlock , Threading::SafePriorityQueue< PRITYPE, TYPE > , Threading::SafeQueue< TYPE > , Util::Array< TYPE > , Util::Atom< TYPE >
- ClearAssign() : IO::IoServer
- ClearCapture() : Base::InputServerBase
- ClearDataPtr() : Util::QuadTree< TYPE >::Node
- ClearDeletedRowsFlags() : Attr::AttributeTable
- ClearDynamicAttributes() : Attr::AttributeDefinitionBase
- ClearEntity() : Game::Property
- ClearEnvEntity() : BaseGameFeature::EnvEntityManager
- ClearError() : Scripting::ScriptServer
- ClearFeatureBits() : Base::ShaderServerBase
- ClearKeyboardCapture() : Base::InputServerBase
- ClearLinks() : Graphics::GraphicsEntity
- ClearMouseCapture() : Base::InputServerBase
- ClearNewRowFlags() : Attr::AttributeTable
- ClearRenderStats() : Resources::ManagedResource
- clipstatus() : Math::bbox , Math::sphere
- Close() : Base::TransformDeviceBase , Direct3D9::D3D9RenderDevice , Direct3D9::D3D9ShaderServer , Direct3D9::D3D9ShapeRenderer , CoreGraphics::VertexLayoutServer , Win32::Win32DisplayDevice , Frame::FrameServer , Graphics::GraphicsServer , Base::InputServerBase , Win32::Win32InputServer , Lighting::LightServerBase , Lighting::SM30LightServer , Lighting::SM30ShadowServer , Models::BinaryModelReader , Models::ModelReader , Models::N2ModelReader , Models::XmlModelReader , Models::ModelServer , Models::BinaryModelWriter , Models::ModelWriter , Models::XmlModelWriter , Models::VisResolver , Resources::ResourceManager , Resources::SharedResourceServer , App::GameApplication , BaseGameFeature::LoaderServer , Game::GameServer , App::Application , App::ConsoleApplication , Core::CoreServer , Http::HtmlPageWriter , Http::HttpServer , IO::BinaryReader , IO::BinaryWriter , IO::Console , IO::ConsoleHandler , IO::FileStream , IO::MemoryStream , IO::Stream , IO::StreamReader , IO::StreamWriter , IO::XmlReader , IO::XmlWriter , IO::ZipFileStream , IO::ZipArchive , Messaging::AsyncPort , Messaging::Handler , Net::TcpServer , Win32::Win32Socket , Scripting::LuaServer , Scripting::ScriptServer , App::AsyncRenderApplication , App::AsyncViewerApplication , App::RenderApplication , App::ViewerApplication , AsyncGraphics::AsyncGraphicsHandler , AsyncGraphics::DisplayProxy , AsyncGraphics::GraphicsServerProxy , Base::DisplayDeviceBase , Base::RenderDeviceBase , Base::ShaderServerBase , Base::ShapeRendererBase
- CloseDInputMouse() : Win32::Win32InputServer
- CloseFile() : Win32::Win32FSWrapper
- CloseProgressIndicator() : BaseGameFeature::LoaderServer
- closestpoint() : Math::line
- CloseWindow() : Win32::Win32DisplayDevice
- CmdLineArgs() : Util::CmdLineArgs
- Code : Models::ModelNodeType , Frame::LightingMode , CoreGraphics::IndexType , Http::HtmlElement , Http::HttpMethod , Http::HttpStatus , CoreGraphics::Adapter , CoreGraphics::BatchType , CoreGraphics::DisplayEvent , CoreGraphics::ImageFileFormat , CoreGraphics::PixelFormat , CoreGraphics::PrimitiveTopology , CoreGraphics::RenderEvent , CoreGraphics::AntiAliasQuality , Frame::SortingMode , Input::Key , Input::MouseButton
- Column() : Util::QuadTree< TYPE >::Node
- Command() : Scripting::Command
- Commit() : Direct3D9::D3D9ShaderInstance , Base::ShaderInstanceBase
- CommitChangesToDatabase() : BaseGameFeature::CategoryManager
- Compute() : Util::Crc , Lighting::PSSMUtil
- ComputeAbsMousePos() : Win32::Win32DisplayDevice
- ComputeAdjustedWindowRect() : Win32::Win32DisplayDevice
- ComputeClipStatus() : Lighting::GlobalLightEntity , Graphics::CameraEntity , Graphics::GraphicsEntity , Lighting::SpotLightEntity
- ComputeFileCrc() : IO::IoServer
- ComputeMouseWorldRay() : BaseGameFeature::EnvQueryManager
- ComputeNormMousePos() : Win32::Win32DisplayDevice
- ComputeWorldMouseRay() : Graphics::GraphicsServer
- Concatenate() : Util::String
- Connect() : Net::TcpClient , Net::TcpClientConnection , Win32::Win32Socket
- Console() : IO::Console
- ConsoleApplication() : App::ConsoleApplication
- ConsoleHandler() : IO::ConsoleHandler
- contains() : Math::bbox
- Contains() : Util::Dictionary< KEYTYPE, VALUETYPE > , Util::HashTable< KEYTYPE, VALUETYPE >
- contains() : Math::bbox
- Contains() : Util::Queue< TYPE > , Util::Stack< TYPE >
- ContainsCharFromSet() : Util::String
- Content() : Util::HashTable< KEYTYPE, VALUETYPE >
- ConvertBackslashes() : Util::String
- ConvertDirToZipURIIfExists() : IO::ZipFileSystem
- ConvertDouble() : System::ByteOrder
- ConvertFileToZipURIIfExists() : IO::ZipFileSystem
- ConvertFloat() : System::ByteOrder
- ConvertFloat4() : System::ByteOrder
- ConvertInt() : System::ByteOrder
- ConvertMatrix44() : System::ByteOrder
- ConvertShort() : System::ByteOrder
- ConvertToPathInZipArchive() : IO::ZipArchive
- ConvertToZipURI() : IO::ZipArchive
- ConvertUInt() : System::ByteOrder
- ConvertUShort() : System::ByteOrder
- CopyExtRow() : Attr::AttributeTable
- CopyFile() : IO::IoServer , Interface::CopyFile
- CopyRow() : Attr::AttributeTable
- coreFeature : App::GameApplication
- CoreId : System::Cpu
- CorePageHandler() : Debug::CorePageHandler
- CoreServer() : Core::CoreServer
- corner_point() : Math::bbox
- CPUIndexBuffer() : CoreGraphics::CPUIndexBuffer
- CPUVertexBuffer() : CoreGraphics::CPUVertexBuffer
- Crc() : Util::Crc
- Create() : Core::Factory , Core::Rtti
- CreateClone() : Graphics::GraphicsEntity
- CreateDirectory() : IO::IoServer , Win32::Win32FSWrapper
- CreateDummyInstance() : BaseGameFeature::CategoryManager
- CreateEntityByAttrs() : BaseGameFeature::FactoryManager
- CreateEntityByCategory() : BaseGameFeature::FactoryManager
- CreateEntityByClassName() : BaseGameFeature::FactoryManager
- CreateEntityByEntity() : BaseGameFeature::FactoryManager
- CreateEntityByEntityAsCategory() : BaseGameFeature::FactoryManager
- CreateEntityByGuid() : BaseGameFeature::FactoryManager
- CreateEntityByKeyAttr() : BaseGameFeature::FactoryManager
- CreateEntityByTemplate() : BaseGameFeature::FactoryManager
- CreateEntityByTemplateAsCategory() : BaseGameFeature::FactoryManager
- CreateEnvEntity() : BaseGameFeature::EnvEntityManager
- CreateInstance() : Models::Model , Base::ShaderVariableBase
- CreateInstanceFromAttrs() : BaseGameFeature::CategoryManager
- CreateInstanceFromInstance() : BaseGameFeature::CategoryManager
- CreateInstanceFromInstanceAsCategory() : BaseGameFeature::CategoryManager
- CreateInstanceFromTemplate() : BaseGameFeature::CategoryManager
- CreateInstanceFromTemplateAsCategory() : BaseGameFeature::CategoryManager
- CreateManagedResource() : Resources::ResourceManager
- CreateNodeInstance() : Models::ShapeNode , Models::ModelNode , Models::StateNode , Models::TransformNode , Models::ParticleSystemNode , Models::CharacterNode , Models::SkinShapeNode
- CreateProperty() : BaseGameFeature::FactoryManager
- CreateShaderInstance() : Base::ShaderBase , Base::ShaderServerBase
- CreateShaderVariableInstance() : Models::StateNodeInstance
- CreateSharedResource() : Resources::SharedResourceServer
- CreateSharedVertexLayout() : CoreGraphics::VertexLayoutServer
- CreateStage() : Graphics::GraphicsServer
- CreateStageProxy() : AsyncGraphics::GraphicsServerProxy
- CreateStream() : IO::IoServer
- CreateUserProfile() : BaseGameFeature::LoaderServer
- CreateView() : Graphics::GraphicsServer
- CreateViewProxy() : AsyncGraphics::GraphicsServerProxy
- Creator : Core::Rtti
- CubeFace : Base::TextureBase