Graphics::GraphicsServer Class Reference
#include <graphicsserver.h>

Detailed Description
The graphics server maintains a the "graphics world" consisting of one or more "stages" and one or more "views" which are attached to the stages.(C) 2007 Radon Labs GmbH
Public Member Functions | |
| GraphicsServer () | |
| constructor | |
| virtual | ~GraphicsServer () |
| destructor | |
| void | Open () |
| open the graphics server | |
| void | Close () |
| close the graphics server | |
| bool | IsOpen () const |
| return true if graphics server is open | |
| Ptr< Stage > | CreateStage (const Util::StringAtom &name, const Ptr< StageBuilder > &stageBuilder) |
| create a stage object | |
| void | DiscardStage (const Ptr< Stage > &stage) |
| discard a stage object | |
| void | DiscardAllStages () |
| discard all stage objects | |
| bool | HasStage (const Util::StringAtom &name) const |
| return true if a stage exists by name | |
| const Ptr< Stage > & | GetStageByName (const Util::StringAtom &name) const |
| lookup a stage by name | |
|
const Util::Array < Ptr< Stage > > & | GetStages () const |
| get all stages | |
| Ptr< View > | CreateView (const Core::Rtti &viewClass, const Util::StringAtom &name, bool isDefaultView=false) |
| create a view object | |
| void | DiscardView (const Ptr< View > &view) |
| discard a view object | |
| void | DiscardAllViews () |
| discard all view objects | |
| bool | HasView (const Util::StringAtom &name) const |
| return true if a view exists by name | |
| const Ptr< View > & | GetViewByName (const Util::StringAtom &name) const |
| lookup a view by name | |
|
const Util::Array < Ptr< View > > & | GetViews () const |
| get all views | |
| void | SetDefaultView (const Ptr< View > &defView) |
| set the default view | |
| const Ptr< View > & | GetDefaultView () const |
| get the default view | |
| IndexT | GetFrameCount () const |
| get unique frame counter, updated in OnFrame() | |
| void | OnFrame (Timing::Time curTime) |
| call per-frame, this renders the default view | |
| Math::line | ComputeWorldMouseRay (const Math::float2 &mousePos, float length, const Math::matrix44 &viewMatrix, const Math::matrix44 &invProjMatrix, float nearPlane) |
| FIXME: this does not belong here!!! move into dedicated RenderUtil class and make static method! | |
| int | GetRefCount () const |
| get the current refcount | |
| void | AddRef () |
| increment refcount by one | |
| void | Release () |
| decrement refcount and destroy object if refcount is zero | |
| bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class | |
| bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string | |
| bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc | |
| bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class | |
| bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string | |
| bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc | |
| const Util::String & | GetClassName () const |
| get the class name | |
| Util::FourCC | GetClassFourCC () const |
| get the class FourCC code | |
Static Public Member Functions | |
| static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!) | |
Member Function Documentation
| line Graphics::GraphicsServer::ComputeWorldMouseRay | ( | const Math::float2 & | mousePos, | |
| float | length, | |||
| const Math::matrix44 & | viewMatrix, | |||
| const Math::matrix44 & | invProjMatrix, | |||
| float | nearPlane | |||
| ) |
FIXME: this does not belong here!!! move into dedicated RenderUtil class and make static method!
Utility function which computes a ray in world space between the eye and the current mouse position on the near plane.
| int Core::RefCounted::GetRefCount | ( | ) | const [inline, inherited] |
get the current refcount
Return the current refcount of the object.
| void Core::RefCounted::AddRef | ( | ) | [inline, inherited] |
increment refcount by one
Increment the refcount of the object.
| void Core::RefCounted::Release | ( | ) | [inline, inherited] |
decrement refcount and destroy object if refcount is zero
Decrement the refcount and destroy object if refcount is zero.
| const Util::String & Core::RefCounted::GetClassName | ( | ) | const [inline, inherited] |
get the class name
Get the class name of the object.
| Util::FourCC Core::RefCounted::GetClassFourCC | ( | ) | const [inline, inherited] |
get the class FourCC code
Get the class FourCC of the object.
| void Core::RefCounted::DumpRefCountingLeaks | ( | ) | [static, inherited] |
dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
This method should be called as the very last before an application exits.