Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- r -
- Read() : IO::FileStream , IO::MemoryStream , Win32::Win32FSWrapper , IO::ZipFileStream , IO::Stream , IO::ZipFileEntry , System::Win32Registry
- ReadAll() : IO::TextReader
- ReadAllLines() : IO::TextReader
- ReadBlob() : IO::BinaryReader
- ReadBool() : IO::BinaryReader
- ReadChar() : IO::BinaryReader , IO::TextReader
- ReadDInputMouse() : Win32::Win32InputServer
- ReadDouble() : IO::BinaryReader
- ReadFloat() : IO::BinaryReader
- ReadFloat4() : IO::BinaryReader
- ReadGuid() : IO::BinaryReader
- ReadInt() : IO::BinaryReader
- ReadLine() : IO::TextReader
- ReadMatrix44() : IO::BinaryReader
- ReadMessage() : Messaging::MessageReader
- ReadRequest() : Http::HttpRequestReader
- ReadShort() : IO::BinaryReader
- ReadString() : IO::BinaryReader
- ReadUChar() : IO::BinaryReader
- ReadUInt() : IO::BinaryReader
- ReadUShort() : IO::BinaryReader
- Realloc() : Win32::Win32Heap
- Reallocate() : Util::Array< TYPE >
- rectangle() : Math::rectangle< TYPE >
- Recv() : Net::TcpClient , Net::TcpClientConnection , Win32::Win32Socket
- RecvFrom() : Win32::Win32Socket
- RefCounted() : Core::RefCounted
- Register() : Attr::AttributeDefinitionBase , Core::Factory
- RegisterCommand() : Scripting::LuaServer , Scripting::ScriptServer
- RegisterDynamicAttribute() : Attr::AttributeDefinitionBase
- RegisterMessage() : Messaging::Port
- RegisterPropertyCallback() : Game::Entity
- RegisterSharedResource() : Resources::SharedResourceServer
- RegisterUriScheme() : IO::IoServer
- Release() : Core::RefCounted , Util::SimpleTree< VALUETYPE >::Node
- ReleaseKeyboardCapture() : Base::InputServerBase
- ReleaseMouseCapture() : Base::InputServerBase
- Remove() : Util::List< TYPE >
- RemoveAllLoaders() : BaseGameFeature::LoaderServer
- RemoveAllMappers() : Resources::ResourceManager
- RemoveBack() : Util::List< TYPE >
- RemoveDisplayEventHandler() : AsyncGraphics::DisplayProxy
- RemoveEntity() : Graphics::Cell , Graphics::Stage , BaseGameFeature::EntityManager
- RemoveEntityFromTriggered() : BaseGameFeature::EntityManager
- RemoveEntityImmediate() : BaseGameFeature::EntityManager
- RemoveEntityLoader() : BaseGameFeature::LoaderServer
- RemoveEventHandler() : Base::DisplayDeviceBase , Base::RenderDeviceBase
- RemoveFront() : Util::List< TYPE >
- RemoveGameFeature() : Game::GameServer
- RemoveHandler() : IO::Console , Messaging::Port
- RemoveInputHandler() : Base::InputServerBase
- RemoveManager() : Game::FeatureUnit
- RemoveMapper() : Resources::ResourceManager
- RemoveNode() : Models::Model
- RemoveNullEntriesFromArrays() : BaseGameFeature::EntityManager
- RemovePort() : Messaging::Dispatcher
- RemovePreShader() : Base::ShaderInstanceBase
- RemoveRenderEventHandler() : AsyncGraphics::DisplayProxy
- RemoveRequestHandler() : Http::HttpServer
- RenameLevel() : BaseGameFeature::CategoryManager
- Render() : Frame::FrameBatch , Frame::FramePostEffect , Frame::FrameShader , Graphics::View , Models::ModelNodeInstance , Models::ParticleSystemNodeInstance , Models::ShapeNodeInstance , Models::SkinShapeNodeInstance , Frame::FramePass
- RenderApplication() : App::RenderApplication
- RenderDebug() : Graphics::View , Models::ModelInstance , Models::ModelNodeInstance , Game::GameServer , Models::CharacterNodeInstance
- RenderDebugSimple() : Graphics::View
- RenderDevice() : CoreGraphics::RenderDevice
- RenderDeviceBase() : Base::RenderDeviceBase
- RenderEvent() : CoreGraphics::RenderEvent
- RenderEventHandler() : CoreGraphics::RenderEventHandler
- RenderFragment() : Models::SkinShapeNodeInstance
- RenderSkinning() : Models::SkinShapeNodeInstance
- RenderTargetBase() : Base::RenderTargetBase
- ReplaceChars() : Util::String
- ReplaceIllegalFilenameChars() : Util::String
- requestedState : App::GameApplication
- RequestLoadResources() : Models::SkinShapeNode
- RequestQuit() : Game::GameServer
- RequestState() : App::GameApplication
- RequestUnloadResources() : Models::SkinShapeNode
- Reserve() : Util::Array< TYPE > , Util::String , Util::Blob
- ReserveRows() : Attr::AttributeTable
- Reset() : RenderUtil::MayaCameraUtil , Base::InputServerBase , Models::VisResolveContainer< TYPE > , Util::Array< TYPE > , Win32::Win32Timer
- ResetFeatureBits() : Base::ShaderServerBase
- ResetModifiedState() : Attr::AttributeTable
- ResolveAssigns() : IO::IoServer
- ResolveAssignsInString() : IO::IoServer
- ResolveVisibleLights() : Graphics::View
- ResolveVisibleModelNodeInstances() : Graphics::View
- Resource() : Resources::Resource
- ResourceBase() : Base::ResourceBase
- ResourceLoader() : Resources::ResourceLoader
- ResourceManager() : Resources::ResourceManager
- ResourceMapper() : Resources::ResourceMapper
- ResourceSaver() : Resources::ResourceSaver
- Root() : Util::SimpleTree< VALUETYPE >
- RootKey : System::Win32Registry
- Row() : Util::QuadTree< TYPE >::Node
- RowIndex() : BaseGameFeature::CategoryManager::Entry
- Rtti() : Core::Rtti
- Run() : App::Application , App::GameApplication , App::AsyncRenderApplication , App::RenderApplication
- Running() : Win32::Win32Timer