BaseGameFeature Namespace Reference
Detailed Description
The BaseGameFeature offers classes for loading and saving entities from and to the database. It allows creating of entities from categories defined in the blueprint.xml (entity and factorymanager). Furthermore the basegamefeature creates managers for focusing entities, using global attributes (from globals.xml), creating enviornment entities.The time property adds the attribute "Time" to the entity. This attributes contains the time since the time property has been attached to the entity.
(C) 2007 Radon Labs GmbH
Entites with this property can be transformed.
(C) 2007 Radon Labs GmbH
Data Structures | |
class | EntityLoader |
class | EntityLoaderBase |
class | EnvironmentLoader |
class | LevelLoader |
class | LoaderServer |
class | UserProfile |
class | CategoryManager |
class | EntityManager |
class | EnvEntityManager |
class | EnvQueryManager |
class | FactoryManager |
class | FocusManager |
class | GlobalAttrsManager |
class | MoveFollow |