Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- l -
- le() : Math::float2
- Leave() : Win32::Win32CriticalSection
- length() : Math::line
- Length() : Util::String
- length() : Math::float2
- lengthsq() : Math::float2 , Math::line
- Level() : Util::QuadTree< TYPE >::Node
- LevelExists() : BaseGameFeature::CategoryManager
- LightServer() : Lighting::LightServer
- LightServerBase() : Lighting::LightServerBase
- line() : Math::line
- LineBreak() : Http::HtmlPageWriter
- LinkType : Graphics::GraphicsEntity
- List() : Util::List< TYPE >
- ListDirectories() : IO::IoServer , Win32::Win32FSWrapper , IO::ZipArchive
- Listen() : Win32::Win32Socket
- ListFiles() : IO::IoServer , Win32::Win32FSWrapper , IO::ZipArchive
- Load() : Resources::Resource , BaseGameFeature::EntityLoader , BaseGameFeature::EntityLoaderBase , BaseGameFeature::EnvironmentLoader , BaseGameFeature::LevelLoader , BaseGameFeature::UserProfile
- LoadAttributes() : BaseGameFeature::GlobalAttrsManager
- LoadEntities() : BaseGameFeature::LoaderServer
- LoaderServer() : BaseGameFeature::LoaderServer
- LoadFailed() : Resources::Resource
- LoadFrameShaders() : Frame::FrameShaderLoader
- LoadFromAttrs() : Models::Model , Models::ModelNode , Models::TransformNode
- LoadInstances() : BaseGameFeature::CategoryManager
- LoadLevel() : BaseGameFeature::LoaderServer
- LoadManagedModel() : Models::ModelServer
- LoadResources() : Models::ModelNode , Models::ParticleSystemNode , Models::CharacterNode , Models::Model , Models::StateNode , Models::SkinShapeNode , Models::ShapeNode
- LoadVariation() : Models::CharacterNode
- LoadXmlTable() : Attr::AttributeTable
- LocalPath() : IO::URI
- LocalTimeToFileTime() : Win32::Win32CalendarTime , Base::CalendarTimeBase
- LookupManagedModel() : Models::ModelServer
- LookupManagedResource() : Resources::ResourceManager
- LookupNode() : Models::Model
- LookupNodeInstance() : Models::ModelInstance
- LookupNodeInstanceByRTTI() : Models::ModelInstance
- LookupSharedResource() : Resources::SharedResourceServer
- lt() : Math::float2
- LuaServer() : Scripting::LuaServer