The Nebula Device 3: GraphicsFeature::GraphicsFeatureUnitUnit Class Reference

The Nebula Device 3

GraphicsFeature::GraphicsFeatureUnitUnit Class Reference

#include <graphicsfeatureunit.h>


Detailed Description

The GraphicsFeatures provides everything for rendering graphicentities from different views in different stages.

For the default use it creates one default view and one default stage which are used in the graphic and camera properties. The BaseGameFeatureUnit uses this features to build up a default graphic world.

The GraphicsFeatureUnit also offers visualization of debug shapes. Just attach your feature which should be considered in debug rendering. It also allows switching thru all debug renderings of each feature.

Additonal to the rendering the graphicsfeature creates and triggers the input server.

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