SFML.Net
TextureUpdate Method (Byte, UInt32, UInt32, UInt32, UInt32) |
Update a texture from an array of pixels
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void Update( byte[] pixels, uint width, uint height, uint x, uint y )
Public Sub Update ( pixels As Byte(), width As UInteger, height As UInteger, x As UInteger, y As UInteger )
public: void Update( array<unsigned char>^ pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y )
member Update : pixels : byte[] * width : uint32 * height : uint32 * x : uint32 * y : uint32 -> unit
Parameters
- pixels
- Type: SystemByte
Array of pixels to copy to the texture - width
- Type: SystemUInt32
Width of the pixel region contained in pixels - height
- Type: SystemUInt32
Height of the pixel region contained in pixels - x
- Type: SystemUInt32
X offset in the texture where to copy the source pixels - y
- Type: SystemUInt32
Y offset in the texture where to copy the source pixels
