SFML.Net
RenderTexture Constructor (UInt32, UInt32, Boolean) |
Create the render-texture with the given dimensions and
an optional depth-buffer attached
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public RenderTexture( uint width, uint height, bool depthBuffer )
Public Sub New ( width As UInteger, height As UInteger, depthBuffer As Boolean )
public: RenderTexture( unsigned int width, unsigned int height, bool depthBuffer )
new : width : uint32 * height : uint32 * depthBuffer : bool -> RenderTexture
Parameters
- width
- Type: SystemUInt32
Width of the render-texture - height
- Type: SystemUInt32
Height of the render-texture - depthBuffer
- Type: SystemBoolean
Do you want a depth-buffer attached?
