SFML.Net
RenderTextureDraw Method (Vertex, UInt32, UInt32, PrimitiveType, RenderStates) |
Draw primitives defined by a sub-array of vertices
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void Draw( Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states )
Public Sub Draw ( vertices As Vertex(), start As UInteger, count As UInteger, type As PrimitiveType, states As RenderStates )
public: virtual void Draw( array<Vertex>^ vertices, unsigned int start, unsigned int count, PrimitiveType type, RenderStates states ) sealed
abstract Draw : vertices : Vertex[] * start : uint32 * count : uint32 * type : PrimitiveType * states : RenderStates -> unit override Draw : vertices : Vertex[] * start : uint32 * count : uint32 * type : PrimitiveType * states : RenderStates -> unit
Parameters
- vertices
- Type: SFML.GraphicsVertex
Pointer to the vertices - start
- Type: SystemUInt32
Index of the first vertex to use in the array - count
- Type: SystemUInt32
Number of vertices to draw - type
- Type: SFML.GraphicsPrimitiveType
Type of primitives to draw - states
- Type: SFML.GraphicsRenderStates
Render states to use for drawing
Implements
RenderTargetDraw(Vertex, UInt32, UInt32, PrimitiveType, RenderStates)