SFML.Net
ListenerDirection Property |
The direction (also called "at vector") is the vector
pointing forward from the listener's perspective. Together
with the up vector, it defines the 3D orientation of the
listener in the scene. The direction vector doesn't
have to be normalized.
The default listener's direction is (0, 0, -1).
Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)

public static Vector3f Direction { get; set; }
Public Shared Property Direction As Vector3f Get Set
public: static property Vector3f Direction { Vector3f get (); void set (Vector3f value); }
static member Direction : Vector3f with get, set
Property Value
Type: Vector3f