Listener.Direction Property

SFML.Net

ListenerDirection Property
The direction (also called "at vector") is the vector pointing forward from the listener's perspective. Together with the up vector, it defines the 3D orientation of the listener in the scene. The direction vector doesn't have to be normalized. The default listener's direction is (0, 0, -1).

Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public static Vector3f Direction { get; set; }
Public Shared Property Direction As Vector3f
	Get
	Set
public:
static property Vector3f Direction {
	Vector3f get ();
	void set (Vector3f value);
}
static member Direction : Vector3f with get, set

Property Value

Type: Vector3f
See Also