Shader.SetParameter Method (String, Shader.CurrentTextureType)

SFML.Net

ShaderSetParameter Method (String, ShaderCurrentTextureType)
Change a texture parameter of the shader This overload maps a shader texture variable to the texture of the object being drawn, which cannot be known in advance. The second argument must be sf::Shader::CurrentTexture. The corresponding parameter in the shader must be a 2D texture (sampler2D GLSL type).

Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public void SetParameter(
	string name,
	ShaderCurrentTextureType current
)
Public Sub SetParameter ( 
	name As String,
	current As ShaderCurrentTextureType
)
public:
void SetParameter(
	String^ name, 
	ShaderCurrentTextureType^ current
)
member SetParameter : 
        name : string * 
        current : ShaderCurrentTextureType -> unit 

Parameters

name
Type: SystemString
Name of the texture in the shader
current
Type: SFML.GraphicsShaderCurrentTextureType
Always pass the spacial value Shader.CurrentTexture
See Also