SFML.Net
JoystickIsButtonPressed Method |
Check if a joystick button is pressed
Namespace: SFML.Window
Assembly: sfmlnet-window-2 (in sfmlnet-window-2.dll) Version: 2.2.0.0 (2.2.0)

public static bool IsButtonPressed( uint joystick, uint button )
Public Shared Function IsButtonPressed ( joystick As UInteger, button As UInteger ) As Boolean
public: static bool IsButtonPressed( unsigned int joystick, unsigned int button )
static member IsButtonPressed : joystick : uint32 * button : uint32 -> bool
Parameters
- joystick
- Type: SystemUInt32
Index of the joystick - button
- Type: SystemUInt32
Button to check
Return Value
Type: BooleanTrue if the button is pressed, false otherwise
