SFML.Net
ShaderSetParameter Method (String, Texture) |
Change a texture parameter of the shader
"name" is the name of the variable to change in the shader.
The corresponding parameter in the shader must be a 2D texture
(sampler2D GLSL type).
It is important to note that \a texture must remain alive as long
as the shader uses it, no copy is made internally.
To use the texture of the object being draw, which cannot be
known in advance, you can pass the special value
Shader.CurrentTexture.
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void SetParameter( string name, Texture texture )
Public Sub SetParameter ( name As String, texture As Texture )
public: void SetParameter( String^ name, Texture^ texture )
member SetParameter : name : string * texture : Texture -> unit
Parameters
- name
- Type: SystemString
Name of the texture in the shader - texture
- Type: SFML.GraphicsTexture
Texture to assign
