ContextSettings Structure
From SFML.Net
SFML.Net
| ContextSettings Structure |
Structure defining the creation settings of OpenGL contexts
Namespace: SFML.Window
Assembly: sfmlnet-window-2 (in sfmlnet-window-2.dll) Version: 2.2.0.0 (2.2.0)
The ContextSettings type exposes the following members.
| Name | Description | |
|---|---|---|
| ContextSettings(UInt32, UInt32) |
Construct the settings from depth / stencil bits
| |
| ContextSettings(UInt32, UInt32, UInt32) |
Construct the settings from depth / stencil bits and antialiasing level
| |
| ContextSettings(UInt32, UInt32, UInt32, UInt32, UInt32) |
Construct the settings from depth / stencil bits and antialiasing level
|
| Name | Description | |
|---|---|---|
| Equals |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) | |
| GetHashCode |
Returns the hash code for this instance.
(Inherited from ValueType.) | |
| GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
| ToString |
Provide a string describing the object
(Overrides ValueTypeToString.) |
| Name | Description | |
|---|---|---|
| AntialiasingLevel | Antialiasing level (0 is disabled) | |
| DepthBits | Depth buffer bits (0 is disabled) | |
| MajorVersion | Major number of the context version | |
| MinorVersion | Minor number of the context version | |
| StencilBits | Stencil buffer bits (0 is disabled) |