ContextSettings Structure

SFML.Net

ContextSettings Structure
Structure defining the creation settings of OpenGL contexts

Namespace: SFML.Window
Assembly: sfmlnet-window-2 (in sfmlnet-window-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public struct ContextSettings
Public Structure ContextSettings
public value class ContextSettings
[<SealedAttribute>]
type ContextSettings =  struct end

The ContextSettings type exposes the following members.

Constructors
  NameDescription
Public methodContextSettings(UInt32, UInt32)
Construct the settings from depth / stencil bits
Public methodContextSettings(UInt32, UInt32, UInt32)
Construct the settings from depth / stencil bits and antialiasing level
Public methodContextSettings(UInt32, UInt32, UInt32, UInt32, UInt32)
Construct the settings from depth / stencil bits and antialiasing level
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Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Provide a string describing the object
(Overrides ValueTypeToString.)
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Fields
  NameDescription
Public fieldAntialiasingLevel
Antialiasing level (0 is disabled)
Public fieldDepthBits
Depth buffer bits (0 is disabled)
Public fieldMajorVersion
Major number of the context version
Public fieldMinorVersion
Minor number of the context version
Public fieldStencilBits
Stencil buffer bits (0 is disabled)
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See Also