SoundStream.Position Property

SFML.Net

SoundStreamPosition Property
3D position of the stream in the audio scene. Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public Vector3f Position { get; set; }
Public Property Position As Vector3f
	Get
	Set
public:
property Vector3f Position {
	Vector3f get ();
	void set (Vector3f value);
}
member Position : Vector3f with get, set

Property Value

Type: Vector3f
See Also