Texture.Update Method (RenderWindow, UInt32, UInt32)

SFML.Net

TextureUpdate Method (RenderWindow, UInt32, UInt32)
Update a texture from the contents of a render-window

Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public void Update(
	RenderWindow window,
	uint x,
	uint y
)
Public Sub Update ( 
	window As RenderWindow,
	x As UInteger,
	y As UInteger
)
public:
void Update(
	RenderWindow^ window, 
	unsigned int x, 
	unsigned int y
)
member Update : 
        window : RenderWindow * 
        x : uint32 * 
        y : uint32 -> unit 

Parameters

window
Type: SFML.GraphicsRenderWindow
Render-window to copy to the texture
x
Type: SystemUInt32
X offset in the texture where to copy the source pixels
y
Type: SystemUInt32
Y offset in the texture where to copy the source pixels
See Also