SFML.Net
TextureUpdate Method (RenderWindow, UInt32, UInt32) |
Update a texture from the contents of a render-window
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void Update( RenderWindow window, uint x, uint y )
Public Sub Update ( window As RenderWindow, x As UInteger, y As UInteger )
public: void Update( RenderWindow^ window, unsigned int x, unsigned int y )
member Update : window : RenderWindow * x : uint32 * y : uint32 -> unit
Parameters
- window
- Type: SFML.GraphicsRenderWindow
Render-window to copy to the texture - x
- Type: SystemUInt32
X offset in the texture where to copy the source pixels - y
- Type: SystemUInt32
Y offset in the texture where to copy the source pixels
