SFML.Net
Transform Constructor |
Construct a transform from a 3x3 matrix
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public Transform( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22 )
Public Sub New ( a00 As Single, a01 As Single, a02 As Single, a10 As Single, a11 As Single, a12 As Single, a20 As Single, a21 As Single, a22 As Single )
public: Transform( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22 )
new : a00 : float32 * a01 : float32 * a02 : float32 * a10 : float32 * a11 : float32 * a12 : float32 * a20 : float32 * a21 : float32 * a22 : float32 -> Transform
Parameters
- a00
- Type: SystemSingle
Element (0, 0) of the matrix - a01
- Type: SystemSingle
Element (0, 1) of the matrix - a02
- Type: SystemSingle
Element (0, 2) of the matrix - a10
- Type: SystemSingle
Element (1, 0) of the matrix - a11
- Type: SystemSingle
Element (1, 1) of the matrix - a12
- Type: SystemSingle
Element (1, 2) of the matrix - a20
- Type: SystemSingle
Element (2, 0) of the matrix - a21
- Type: SystemSingle
Element (2, 1) of the matrix - a22
- Type: SystemSingle
Element (2, 2) of the matrix
