Transform Constructor

SFML.Net

Transform Constructor
Construct a transform from a 3x3 matrix

Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public Transform(
	float a00,
	float a01,
	float a02,
	float a10,
	float a11,
	float a12,
	float a20,
	float a21,
	float a22
)
Public Sub New ( 
	a00 As Single,
	a01 As Single,
	a02 As Single,
	a10 As Single,
	a11 As Single,
	a12 As Single,
	a20 As Single,
	a21 As Single,
	a22 As Single
)
public:
Transform(
	float a00, 
	float a01, 
	float a02, 
	float a10, 
	float a11, 
	float a12, 
	float a20, 
	float a21, 
	float a22
)
new : 
        a00 : float32 * 
        a01 : float32 * 
        a02 : float32 * 
        a10 : float32 * 
        a11 : float32 * 
        a12 : float32 * 
        a20 : float32 * 
        a21 : float32 * 
        a22 : float32 -> Transform

Parameters

a00
Type: SystemSingle
Element (0, 0) of the matrix
a01
Type: SystemSingle
Element (0, 1) of the matrix
a02
Type: SystemSingle
Element (0, 2) of the matrix
a10
Type: SystemSingle
Element (1, 0) of the matrix
a11
Type: SystemSingle
Element (1, 1) of the matrix
a12
Type: SystemSingle
Element (1, 2) of the matrix
a20
Type: SystemSingle
Element (2, 0) of the matrix
a21
Type: SystemSingle
Element (2, 1) of the matrix
a22
Type: SystemSingle
Element (2, 2) of the matrix
See Also