SFML.Net
SoundPosition Property |
3D position of the sound in the audio scene.
Only sounds with one channel (mono sounds) can be
spatialized.
The default position of a sound is (0, 0, 0).
Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)

public Vector3f Position { get; set; }
Public Property Position As Vector3f Get Set
public: property Vector3f Position { Vector3f get (); void set (Vector3f value); }
member Position : Vector3f with get, set
Property Value
Type: Vector3f