Texture Class
From SFML.Net
SFML.Net
| Texture Class |
Image living on the graphics card that can be used for drawing
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
The Texture type exposes the following members.
| Name | Description | |
|---|---|---|
| Texture(Byte) |
Construct the texture from a file in memory
| |
| Texture(Stream) |
Construct the texture from a file in a stream
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| Texture(String) |
Construct the texture from a file
| |
| Texture(Image) |
Construct the texture from an image
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| Texture(Texture) |
Construct the texture from another texture
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| Texture(Stream, IntRect) |
Construct the texture from a file in a stream
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| Texture(String, IntRect) |
Construct the texture from a file
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| Texture(UInt32, UInt32) |
Construct the texture
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| Texture(Image, IntRect) |
Construct the texture from an image
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| Name | Description | |
|---|---|---|
| Bind |
Bind a texture for rendering
| |
| CopyToImage |
Copy a texture's pixels to an image
| |
| Destroy |
Handle the destruction of the object
(Overrides ObjectBaseDestroy(Boolean).) | |
| Dispose |
Explicitely dispose the object
(Inherited from ObjectBase.) | |
| Equals |
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.) | |
| Finalize |
Dispose the object
(Inherited from ObjectBase.) | |
| GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
| MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| ToString |
Provide a string describing the object
(Overrides ObjectToString.) | |
| Update(Byte) |
Update a texture from an array of pixels
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| Update(Image) |
Update a texture from an image
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| Update(RenderWindow) |
Update a texture from the contents of a render-window
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| Update(Window) |
Update a texture from the contents of a window
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| Update(Image, UInt32, UInt32) |
Update a texture from an image
| |
| Update(RenderWindow, UInt32, UInt32) |
Update a texture from the contents of a render-window
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| Update(Window, UInt32, UInt32) |
Update a texture from the contents of a window
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| Update(Byte, UInt32, UInt32, UInt32, UInt32) |
Update a texture from an array of pixels
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| Name | Description | |
|---|---|---|
| CPointer |
Access to the internal pointer of the object.
For internal use only
(Inherited from ObjectBase.) | |
| MaximumSize |
Maximum texture size allowed
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| Repeated |
Control the repeat mode
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| Size |
Size of the texture, in pixels
| |
| Smooth |
Control the smooth filter
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