SFML.Net
Vertex Structure |
Define a point with color and texture coordinates
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

The Vertex type exposes the following members.

Name | Description | |
---|---|---|
![]() | Vertex(Vector2f) |
Construct the vertex from its position
The vertex color is white and texture coordinates are (0, 0).
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![]() | Vertex(Vector2f, Color) |
Construct the vertex from its position and color
The texture coordinates are (0, 0).
|
![]() | Vertex(Vector2f, Vector2f) |
Construct the vertex from its position and texture coordinates
The vertex color is white.
|
![]() | Vertex(Vector2f, Color, Vector2f) |
Construct the vertex from its position, color and texture coordinates
|

Name | Description | |
---|---|---|
![]() | Equals |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) |
![]() | GetHashCode |
Returns the hash code for this instance.
(Inherited from ValueType.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | ToString |
Provide a string describing the object
(Overrides ValueTypeToString.) |

Name | Description | |
---|---|---|
![]() | Color | Color of the vertex |
![]() | Position | 2D position of the vertex |
![]() | TexCoords | Coordinates of the texture's pixel to map to the vertex |
