SFML.Net
Vertex Structure |
Define a point with color and texture coordinates
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
The Vertex type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Vertex(Vector2f) |
Construct the vertex from its position
The vertex color is white and texture coordinates are (0, 0).
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Vertex(Vector2f, Color) |
Construct the vertex from its position and color
The texture coordinates are (0, 0).
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Vertex(Vector2f, Vector2f) |
Construct the vertex from its position and texture coordinates
The vertex color is white.
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Vertex(Vector2f, Color, Vector2f) |
Construct the vertex from its position, color and texture coordinates
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Methods
Name | Description | |
---|---|---|
Equals |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) | |
GetHashCode |
Returns the hash code for this instance.
(Inherited from ValueType.) | |
GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
ToString |
Provide a string describing the object
(Overrides ValueTypeToString.) |
Fields
Name | Description | |
---|---|---|
Color | Color of the vertex | |
Position | 2D position of the vertex | |
TexCoords | Coordinates of the texture's pixel to map to the vertex |
See Also