SFML.Net
Music Properties |
The Music type exposes the following members.

Name | Description | |
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Attenuation |
Attenuation factor of the music.
The attenuation is a multiplicative factor which makes
the music more or less loud according to its distance
from the listener. An attenuation of 0 will produce a
non-attenuated sound, i.e. its volume will always be the same
whether it is heard from near or from far. On the other hand,
an attenuation value such as 100 will make the sound fade out
very quickly as it gets further from the listener.
The default value of the attenuation is 1.
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ChannelCount |
Number of channels (1 = mono, 2 = stereo)
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CPointer |
Access to the internal pointer of the object.
For internal use only
(Inherited from ObjectBase.) |
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Duration |
Total duration of the music
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Loop |
Flag if the music should loop after reaching the end.
If set, the music will restart from beginning after
reaching the end and so on, until it is stopped or
Loop = false is set.
The default looping state for music is false.
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MinDistance |
Minimum distance of the music.
The "minimum distance" of a sound is the maximum
distance at which it is heard at its maximum volume. Further
than the minimum distance, it will start to fade out according
to its attenuation factor. A value of 0 ("inside the head
of the listener") is an invalid value and is forbidden.
The default value of the minimum distance is 1.
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Pitch |
Pitch of the music.
The pitch represents the perceived fundamental frequency
of a sound; thus you can make a sound more acute or grave
by changing its pitch. A side effect of changing the pitch
is to modify the playing speed of the sound as well.
The default value for the pitch is 1.
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PlayingOffset |
Current playing position of the music.
The playing position can be changed when the music is
either paused or playing.
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Position |
3D position of the music in the audio scene.
Only sounds with one channel (mono sounds) can be
spatialized.
The default position of a sound is (0, 0, 0).
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RelativeToListener |
Make the music's position relative to the listener or absolute.
Making a sound relative to the listener will ensure that it will always
be played the same way regardless the position of the listener.
This can be useful for non-spatialized sounds, sounds that are
produced by the listener, or sounds attached to it.
The default value is false (position is absolute).
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SampleRate |
Sample rate of the music.
The sample rate is the number of audio samples played per
second. The higher, the better the quality.
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Status |
Current status of the music (see SoundStatus enum)
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Volume |
Volume of the music.
The volume is a value between 0 (mute) and 100 (full volume).
The default value for the volume is 100.
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