SFML.Net
ShaderSetParameter Method (String, Transform) |
Change a matrix parameter of the shader
"name" is the name of the variable to change in the shader.
The corresponding parameter in the shader must be a 4x4 matrix
(mat4 GLSL type).
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void SetParameter( string name, Transform transform )
Public Sub SetParameter ( name As String, transform As Transform )
public: void SetParameter( String^ name, Transform transform )
member SetParameter : name : string * transform : Transform -> unit
Parameters
- name
- Type: SystemString
Name of the parameter in the shader - transform
- Type: SFML.GraphicsTransform
Transform to assign
