Shader.SetParameter Method (String, Transform)

SFML.Net

ShaderSetParameter Method (String, Transform)
Change a matrix parameter of the shader "name" is the name of the variable to change in the shader. The corresponding parameter in the shader must be a 4x4 matrix (mat4 GLSL type).

Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public void SetParameter(
	string name,
	Transform transform
)
Public Sub SetParameter ( 
	name As String,
	transform As Transform
)
public:
void SetParameter(
	String^ name, 
	Transform transform
)
member SetParameter : 
        name : string * 
        transform : Transform -> unit 

Parameters

name
Type: SystemString
Name of the parameter in the shader
transform
Type: SFML.GraphicsTransform
Transform to assign
See Also