SFML.Net
RenderTextureResetGLStates Method |
Reset the internal OpenGL states so that the target is ready for drawing.
This function can be used when you mix SFML drawing
and direct OpenGL rendering, if you choose not to use
PushGLStates/PopGLStates. It makes sure that all OpenGL
states needed by SFML are set, so that subsequent Draw()
calls will work as expected.
Example:
// OpenGL code here...
glPushAttrib(...);
window.ResetGLStates();
window.Draw(...);
window.Draw(...);
glPopAttrib(...);
// OpenGL code here...
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

public void ResetGLStates()
Public Sub ResetGLStates
public: virtual void ResetGLStates() sealed
abstract ResetGLStates : unit -> unit override ResetGLStates : unit -> unit
Implements
RenderTargetResetGLStates