Music.Attenuation Property

SFML.Net

MusicAttenuation Property
Attenuation factor of the music. The attenuation is a multiplicative factor which makes the music more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

Namespace: SFML.Audio
Assembly: sfmlnet-audio-2 (in sfmlnet-audio-2.dll) Version: 2.2.0.0 (2.2.0)
Syntax
public float Attenuation { get; set; }
Public Property Attenuation As Single
	Get
	Set
public:
property float Attenuation {
	float get ();
	void set (float value);
}
member Attenuation : float32 with get, set

Property Value

Type: Single
See Also