SFML.Net
Shader Properties |
The Shader type exposes the following members.

Name | Description | |
---|---|---|
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CPointer |
Access to the internal pointer of the object.
For internal use only
(Inherited from ObjectBase.) |
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IsAvailable |
Tell whether or not the system supports shaders.
This property should always be checked before using
the shader features. If it returns false, then
any attempt to use Shader will fail.
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