RenderStates Structure
From SFML.Net
SFML.Net
| RenderStates Structure |
Define the states used for drawing to a RenderTarget
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)
The RenderStates type exposes the following members.
| Name | Description | |
|---|---|---|
| RenderStates(BlendMode) |
Construct a default set of render states with a custom blend mode
| |
| RenderStates(RenderStates) |
Copy constructor
| |
| RenderStates(Shader) |
Construct a default set of render states with a custom shader
| |
| RenderStates(Texture) |
Construct a default set of render states with a custom texture
| |
| RenderStates(Transform) |
Construct a default set of render states with a custom transform
| |
| RenderStates(BlendMode, Transform, Texture, Shader) |
Construct a set of render states with all its attributes
|
| Name | Description | |
|---|---|---|
| Equals |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) | |
| GetHashCode |
Returns the hash code for this instance.
(Inherited from ValueType.) | |
| GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
| ToString |
Returns the fully qualified type name of this instance.
(Inherited from ValueType.) |