SFML.Net
RenderStates Structure |
Define the states used for drawing to a RenderTarget
Namespace: SFML.Graphics
Assembly: sfmlnet-graphics-2 (in sfmlnet-graphics-2.dll) Version: 2.2.0.0 (2.2.0)

The RenderStates type exposes the following members.

Name | Description | |
---|---|---|
![]() | RenderStates(BlendMode) |
Construct a default set of render states with a custom blend mode
|
![]() | RenderStates(RenderStates) |
Copy constructor
|
![]() | RenderStates(Shader) |
Construct a default set of render states with a custom shader
|
![]() | RenderStates(Texture) |
Construct a default set of render states with a custom texture
|
![]() | RenderStates(Transform) |
Construct a default set of render states with a custom transform
|
![]() | RenderStates(BlendMode, Transform, Texture, Shader) |
Construct a set of render states with all its attributes
|

Name | Description | |
---|---|---|
![]() | Equals |
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.) |
![]() | GetHashCode |
Returns the hash code for this instance.
(Inherited from ValueType.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | ToString |
Returns the fully qualified type name of this instance.
(Inherited from ValueType.) |


